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Technical Artist (Generalist) - Unity

Latent Technology

Greater London

On-site

GBP 80,000 - 100,000

Full time

Today
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Job summary

A cutting-edge game technology company in Greater London is seeking a Technical Artist to enhance gaming experiences through innovative visuals and sensory interactions. The ideal candidate will have expertise in Unity and a passion for defining the sensory experience of emergent gameplay. Responsibilities include collaborating with the development team and creating engaging visual elements. This role offers an opportunity to work at the frontier of game development.

Qualifications

  • Versatile background in creative and technical disciplines.
  • Proficiency in creating engaging visuals and sensory experiences.
  • Ability to collaborate closely with development teams.

Responsibilities

  • Define the look and feel of innovative gaming experiences.
  • Collaborate with development teams to showcase interactive moments.
  • Polish in-game visuals and dynamic sound design.

Skills

Unity
Shader development
Lighting design
Material creation
Sound design
Job description
Job Description

At Latent, we’re reinventing how games are made using cutting‑edge AI. We’re building a new foundation for interactive movement based on real‑time physical behaviors and AI — a system that could redefine how games are created and experienced. To get there, we’re tackling some of the most challenging and beautiful problems in game technology.

We’re looking for a versatile, London‑based Technical Artist who can bring this technology to life visually and sensorially inside Unity. You have a broad creative and technical background: you know how to make a scene feel right — whether that means tuning shaders, lighting, and materials, integrating characters and props, connecting sounds to in‑game events, or building small moments that showcase emergent gameplay. You’re as comfortable experimenting as you are polishing, and you are passionate about finding interesting ways to showcase technology.

You will help us define the look, feel, and sensory experience of new kinds of emergent experiences. You’ll also work closely with our dev team to build, polish, and showcase interactive moments — from in‑game visuals and shaders to dynamic sound design and cinematic captures.

Also, you pride yourself in being a generalist, you are curious and capable to learn about anything …

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