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Technical Artist - Gaming

Entain plc

City Of London

On-site

GBP 35,000 - 50,000

Full time

Today
Be an early applicant

Job summary

A leading gaming company in London is seeking a Technical Artist to enhance gaming experiences through the integration of art and technology. The ideal candidate will have a strong background in rigging and animation techniques, with excellent collaboration skills. Responsibilities include optimizing art assets and creating dynamic animations. This position offers an opportunity to work within a creative and innovative environment.

Qualifications

  • Strong foundation in rigging and animation techniques (FK/IK).
  • Experience in environment design, lighting, and composition.
  • Excellent collaboration skills and ability to communicate technical concepts.

Responsibilities

  • Integrate art assets into the game engine ensuring performance and visual fidelity.
  • Create dynamic character animations and environment effects.
  • Develop efficient pipelines for asset importing and optimizing.

Skills

Rigging
Animation techniques (FK/IK)
Environment design
Lighting and composition
Collaboration skills

Tools

Spine
Game engines
Job description
Overview

As a Technical Artist at Entain's In-House Studios, your primary objective is to seamlessly blend art and technology to elevate our gaming experiences. Specialising in technical integration and game animations, you will be instrumental in bringing our game worlds to life with fluid and captivating visuals. While proficiency in tools like Spine is preferred, the focus will be on your skills in rigging, environment design, and lighting/composition, which are transferable across various software packages.

Responsibilities
  • Collaborate closely with Artists, Game Designers, and Developers to integrate art assets into the game engine while ensuring optimal performance and visual fidelity.
  • Use your expertise in rigging and FK/IK techniques to create dynamic character animations, environment effects, and user interface animations that enhance gameplay immersion.
  • Develop and maintain efficient pipelines for importing, exporting, and optimising art assets within the game engine, maximising productivity and workflow efficiency.
  • Troubleshoot technical issues related to art asset implementation and animation performance, providing timely solutions to ensure project milestones are met.
  • Conduct research and experimentation with new techniques and tools in game animation and technical art, staying abreast of industry trends and best practices.
  • Collaborate with cross-functional teams to define and implement animation standards, ensuring consistency and quality across all projects.
  • Provide guidance and support to other studio artists and team members on technical aspects of asset creation and animation implementation, fostering a culture of knowledge sharing and continuous improvement.
  • Actively participate in design and development meetings, offering insights and recommendations to enhance the overall visual quality and performance of our games.
Qualifications
  • Strong foundation in rigging and animation techniques (FK/IK) and experience applying them to game assets and environments.
  • Proficiency with tooling related to technical art and animation; Spine familiarity is preferred but not mandatory, with a focus on transferable skills across software packages.
  • Experience in environment design, lighting, and composition to support storytelling and visual quality in games.
  • Ability to develop and maintain efficient asset pipelines for importing, exporting, and optimizing assets within game engines.
  • Excellent collaboration skills and the ability to communicate technical concepts to non-technical teammates.
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