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Technical Artist at Immersive XR gaming startup

Jack & Jill/External ATS

Greater London

On-site

GBP 45,000 - 70,000

Full time

Today
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Job summary

An immersive XR gaming startup in Greater London is looking for a Technical Artist to define the visual signature of a next-generation music game. In this role, you will guide the technical and artistic direction, craft optimised assets, and develop creative tools while working closely with product and development leads. Applicants should have 4+ years of experience in XR or real-time graphics, particularly with the Unity engine, offering significant creative freedom within a small team.

Qualifications

  • 4+ years of experience as a Technical Artist in XR, games, or real‑time graphics.
  • Comfort working in a highly experimental, rapid‑prototyping environment.
  • Strong proficiency with the Unity engine, including asset workflows, scripting, and VFX systems.

Responsibilities

  • Profile, analyse, and optimise all visual aspects for XR performance, focusing on mobile chipsets.
  • Design, author, and maintain performant, stylised shaders using Unity's URP/Shader Graph or HLSL.
  • Develop, test, and integrate dynamic real‑time particle systems and shaders that react to music.
Job description
Technical Artist

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Company Description

Immersive XR gaming startup

Job Description

As the first creative hire, you will define the visual signature of a next‑generation music game. This role involves owning the technical and artistic direction, crafting highly optimised assets, and developing creative tools. You'll ensure cutting‑edge visual design meets restrictive XR hardware limitations, working closely with product and development leads to push boundaries in immersive entertainment.

Location

London, UK

Why this role is remarkable
  • Be a foundational member defining the look, feel, and future of immersive entertainment.
  • High impact role within a small, focused, well‑funded team backed by top‑tier VCs.
  • Significant creative freedom to innovate and shape a new genre in gaming.
What you will do
  • Profile, analyse, and optimise all visual aspects for XR performance, focusing on mobile chipsets.
  • Design, author, and maintain performant, stylised shaders using Unity's URP/Shader Graph or HLSL.
  • Develop, test, and integrate dynamic real‑time particle systems and shaders that react to music.
The ideal candidate
  • 4+ years of experience as a Technical Artist in XR, games, or real‑time graphics.
  • Comfort working in a highly experimental, rapid‑prototyping environment.
  • Strong proficiency with the Unity engine, including asset workflows, scripting, and VFX systems.
How to Apply

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