Technical Artist

Rezzil

Manchester

Hybrid

GBP 40,000 - 60,000

Full time

7 days ago
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Job summary

Rezzil is seeking a mid-level Technical Artist to bridge art and development, focusing on Unity-based mobile game work. You’ll collaborate with artists and engineers to implement assets, build pipelines, and optimise for performance across devices.

You will join a growing Technical Art team led by our Lead Technical Artist, with opportunities to own technical areas and progress toward a Senior Technical Artist role as you grow world-class mobile experiences across VR/real-time production.

Qualifications

  • Professional Technical Art experience in games or real-time apps.
  • Strong Unity production experience.
  • Strong Maya knowledge.
  • Understanding of mobile game development constraints.
  • Knowledge of real-time rendering, materials and shaders.
  • Experience integrating art assets in a production engine.
  • Scripting ability in C# and/or Python.
  • Ability to work across art and development teams.

Responsibilities

  • Support technical implementation of art assets and visual systems in Unity.
  • Collaborate with artists, developers and designers to solve technical and visual challenges.
  • Develop and maintain workflows between Maya and game engines.
  • Support shaders, materials, lighting, VFX, animation, UI, environments and pipelines as required.
  • Ensure art content runs efficiently on mobile hardware and target platforms.
  • Develop tools to improve artist workflows and reduce repetitive tasks.
  • Troubleshoot issues across the art pipeline.
  • Contribute to asset setup, scene organisation, optimisation, and in-engine production support.
  • Contribute to Technical Art standards and best practices across Rezzil.
  • Take increasing ownership of technical areas toward Senior Technical Artist.

Skills

Unity
Maya
Mobile development
Shaders & rendering
C# / Python scripting
Art pipelines

Tools

Unity
Maya

Job description

Rezzil creates innovative sports technology products across performance, gaming and broadcast. Our products serve professional teams, athletes, broadcasters and consumers, spanning VR, mobile, console and real-time 3D experiences.

Our exar.live platform provides the ingest and data transport infrastructure for live sports data, powering our own analysis tools, broadcast solutions, augmented reality graphics and virtual production experiences. Alongside continuing to develop our existing products, we are expanding into new areas including computer vision and AI-led sports technology.

Rezzil is based in Manchester and London, with flexible and hybrid working options available depending on the role.

About the Role

We are looking for a Technical Artist with strong Unity and Maya experience and a solid background in mobile game development.

This mid-level role suits someone comfortable working independently, with a broad Technical Art skill set and ambition to take the next step toward a Senior Technical Artist position.

You will work between the art and development teams, supporting a wide range of technical art needs across production. This could include asset integration, shaders and materials, tools, optimisation, animation support, VFX, environments, UI, and general problem-solving across the art pipeline.

The role focuses on Unity and mobile development while also supporting Rezzil’s wider work across VR, console, and Unreal Engine projects.

You will join a growing Technical Art team led by our Lead Technical Artist, working alongside team members with strengths in character pipelines, tooling, data-driven workflows, and broader real-time production.

As the team grows, you will have opportunities to build your own expertise, take ownership of more significant work, and progress toward a senior role.

What You’ll Be Doing
  • Support the technical implementation of art assets and visual systems within Unity.
  • Work closely with artists, developers, and designers to solve a broad range of technical and visual challenges.
  • Develop and maintain efficient workflows between Maya and game engines.
  • Support shaders, materials, lighting, VFX, animation, UI, environments, and character pipelines as required.
  • Ensure art content is suitable for mobile hardware and other target platforms.
  • Develop tools and automation to improve artist workflows and reduce repetitive production tasks.
  • Help troubleshoot and resolve issues across the wider art pipeline.
  • Contribute to asset setup, scene organisation, optimisation, and general in-engine production support.
  • Contribute to Technical Art standards, workflows, and best practices across Rezzil.
  • Take increasing ownership of technical areas as you develop toward a Senior Technical Artist role.
Skills & Experience

We’re looking for someone with:

  • Professional Technical Art experience within games or real-time interactive development, ideally at a mid-level.
  • Strong production experience with Unity.
  • Strong working knowledge of Maya.
  • Strong understanding of mobile game development and the constraints involved in delivering real-time content across a range of mobile devices.
  • Good knowledge of real-time rendering, materials, and shaders.
  • Experience integrating and managing art assets within a production game engine.
  • Experience creating or improving Technical Art tools and workflows.
  • Working knowledge of scripting, ideally C# and/or Python.
  • The ability to investigate technical problems independently and work effectively across art and development disciplines.
Nice to Have
  • VFX and real-time effects experience.
  • Character, rigging or animation pipeline experience.
  • Unity URP and shader development experience.
  • Experience shipping a commercial mobile game.
  • Experience with VR, AR, or other immersive platforms.
  • Experience using AI-assisted tools and workflows within art or Technical Art pipelines.
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