Sound Designer

Tripledot Studios

Greater London

Hybrid

GBP 32,000 - 52,000

Full time

3 days ago
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Benefits offered by this job

Hybrid Working
Remote work days (20 days/year)
Breakfast & Lunch in the office
Health benefits

Job summary

Tripledot Studios is seeking a Sound Designer to craft immersive audio for its casual and puzzle games. You will create, edit, and implement audio across gameplay, UI, and transitions, collaborating with cross-location teams.

Join a studio with titles like Woodoku and Solitaire, working in a hybrid setup with offices in London, Warsaw, and Barcelona. You will own sound design, work with designers and developers, and push high-quality audio across devices.

Qualifications

  • Strong sound design, editing, and mixing skills.
  • Understanding of audio processing: EQ, compression, dynamics, spatial effects, level balancing.
  • Proficiency with at least one professional digital audio workstation.
  • Ability to create a complete audio experience using sound effects, audio libraries, voice-over, music, layering, and processing.
  • Excellent English communication and collaboration across locations/time zones.

Responsibilities

  • Create original and engaging sound design for games, including gameplay actions, UI interactions, animations, rewards, transitions, and other in-game moments.
  • Take ownership of sound design across multiple features and projects, from initial concept through final delivery.
  • Edit, mix, and master audio to produce polished, balanced results across different devices.
  • Collaborate closely with game designers, artists, developers, producers, and other members of the audio team.
  • Organize audio assets and project files clearly, following consistent naming and delivery practices.
  • Manage priorities and deliver high-quality work within agreed timelines.
  • Contribute positively to team discussions and support a collaborative working environment.

Skills

Sound design
Sound editing
Mixing

Tools

Digital Audio Workstation

Job description

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot's guiding principle is that when people love what they do, what they do will be loved by others.

We're building a company we're proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we're just getting started.

The role is working within our studio: Tripledot Games
About Tripledot Games

Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.

We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.

Role Overview

As a Sound Designer at Tripledot Studios, you'll be responsible for creating, editing, and implementing audio components for our portfolio of games. You will collaborate with our creative teams to craft an immersive audio experience that compliments the game's visuals and gameplay.

Key Responsibilities
  • Create original and engaging sound design for games, including gameplay actions, user interface interactions, animations, rewards, transitions, and other in-game moments.
  • Take ownership of sound design across multiple features and projects, from initial concept through final delivery.
  • Edit, mix, and master audio to produce polished, balanced results across different devices.
  • Collaborate closely with game designers, artists, developers, producers, and other members of the audio team.
  • Communicate effectively with international colleagues, particularly teams based in London, Barcelona, and Australia.
  • Interpret creative briefs, propose suitable audio direction, and respond constructively to feedback.
  • Review audio within the game, identify areas for improvement, and iterate until the sound supports the intended player experience.
  • Organize audio assets and project files clearly, following consistent naming and delivery practices.
  • Manage priorities and deliver high-quality work within agreed timelines.
  • Contribute positively to team discussions and support a collaborative working environment.
Requirements
  • Strong sound design, sound editing, and mixing skills.
  • A good understanding of audio processing, including equalization, compression, dynamics, spatial effects, and level balancing.
  • Proficiency with at least one professional digital audio workstation.
  • Ability to create a complete audio experience using sound effects, audio libraries, voice-over, music, recording, layering, and creative processing.
  • A strong ear for detail, timing, tonal balance, and how sound supports visual feedback and the player experience.
  • Openness to learning and adopting new audio tools, technologies, and workflows.
  • Ability to interpret a creative brief and independently develop an appropriate audio direction.
  • Professional working proficiency in written and spoken English.
  • Strong communication and collaboration skills, including confidence working with colleagues across different locations and time zones.
  • Good organizational skills and the ability to manage multiple tasks or projects.
  • A reliable and constructive approach to teamwork and feedback.
Nice to Have
  • Music composition and production skills, as it may occasionally be required.
  • Previous experience creating audio for games, particularly mobile or casual games.
  • An understanding of mobile audio limitations, file optimization, loudness, and playback consistency across devices.
  • Experience with collaborative asset-management workflows.
Working at Tripledot

Hybrid Working

  • 20 days of remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
  • Breakfast & Lunch: Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
  • BPJS HEALTH: Elevate your well-being and peace of mind, ensuring robust health securi
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