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Software Engineer - Cloud Game Streaming

Sony Playstation

Greater London

Hybrid

GBP 50,000 - 70,000

Full time

2 days ago
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Job summary

A leading gaming company in Greater London is seeking a Cloud Game Streaming - Systems Engineer II. The role involves designing and optimizing low-latency network protocols like QUIC and WebTransport. Ideal candidates will have strong C/C++ skills and experience in network programming. Join a dynamic team focused on cutting-edge cloud gaming technologies in a flexible and inclusive work environment.

Benefits

Professional development opportunities
Flexible working environment
Participation in hackathons

Qualifications

  • Entry to mid-level opportunity requiring programming and networking skills.
  • Experience in real-time media pipelines and secure data transport is beneficial.
  • Candidates should have a strong understanding of protocol design and performance.

Responsibilities

  • Develop and optimise low-latency network protocol implementations.
  • Collaborate to scale protocol implementations within PlayStation platform software.
  • Investigate and resolve network issues in complex environments.
  • Participate in architectural decisions related to protocol design.

Skills

Strong proficiency in C and C++
Deep understanding of network programming
Experience with QUIC, WebTransport, or similar transport protocols
Strong debugging, profiling, and performance tuning skills

Tools

Git
Jenkins
Job description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing the PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly‑owned subsidiary of Sony Group Corporation.

Cloud Game Streaming - Systems Engineer II

Gaming, Developer, and Future Technology (GDFT) Group
Permanent Position
Flexible Hybrid Working with Periodic On‑Site Attendance
Location: United Kingdom

About GDFT

Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world‑class gaming experiences by delivering low‑level, high‑performance technology for PlayStation platforms.

The Role

We are looking for two engineers (this listing is for a P3 "Engineer II" level) to join the GDFT department, working on the design and optimisation of latency‑sensitive network transmission protocols. You will contribute to our efforts in enabling cutting‑edge cloud gaming features, including pixel streaming for PlayStation platforms.

The successful candidates will contribute to the design, development, and optimisation of low‑latency streaming technologies, including protocols such as QUIC and WebTransport, as part of our cloud‑based pixel streaming offering for PlayStation platforms. This role is ideal for engineers with experience in either low‑level networking or real‑time media pipelines, and particularly those interested in working at the intersection of these domains to solve complex performance challenges in interactive streaming environments.

What You'll Be Doing
  • Develop, optimise, and maintain low‑latency network protocol implementations for streaming over QUIC and WebTransport.
  • Collaborate across teams to integrate and scale protocol implementations within PlayStation platform software.
  • Investigate, debug, and resolve real‑world network issues in complex environments.
  • Participate in architectural decisions and technical reviews related to protocol design and performance.
  • Attend periodic in‑person workshops or team events (travel required a few times per year).
What We Are Looking For

This is an entry to mid‑level opportunity. You should bring some of the following skills and experience:

  • Strong proficiency in C and C++
  • Deep understanding of network programming, with emphasis on latency‑sensitive applications
  • Experience with QUIC, WebTransport, or similar transport protocols
  • Strong debugging, profiling, and performance tuning skills
Highly Desirable Skills
  • Experience with console or embedded systems development environments
  • Experience in real‑time media pipelines, media codecs, and containers
  • Knowledge of TLS, encryption, and secure data transport
  • Experience with Git, Jenkins, or similar CI/CD workflows
Why Work in GDFT
  • Focused on platform‑wide technology development
  • Room to explore and innovate within performance‑critical system areas
  • Work on cross‑regional collaborative projects
  • Flexible and relaxed working environment, with strong support for hybrid work
  • Opportunities for extensive professional development, technical conference attendance, and participation in internal hackathons
Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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