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A leading gaming technology company in the United Kingdom is looking for a Cloud Game Streaming - Systems Engineer II to develop and optimize low-latency network protocols for its gaming platforms. You will work on innovative cloud gaming features and collaborate across teams. Ideal candidates will have strong C/C++ skills and experience with QUIC and WebTransport protocols. The role offers flexibility with a hybrid working environment.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Cloud Game Streaming - Systems Engineer II – Gaming, Developer, and Future Technology (GDFT) Group — Permanent Position — Flexible Hybrid Working with Periodic On-Site Attendance — Location: United Kingdom
Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world-class gaming experiences by delivering low-level, high-performance technology for PlayStation platforms.
We are looking for two engineers (this listing is for a P3 "Engineer II" level) to join the GDFT department, working on the design and optimisation of latency-sensitive network transmission protocols. You will contribute to our efforts in enabling cutting-edge cloud gaming features, including pixel streaming for PlayStation platforms.
The successful candidates will contribute to the design, development, and optimisation of low-latency streaming technologies, including protocols such as QUIC and WebTransport, as part of our cloud-based pixel streaming offering for PlayStation platforms. This role is ideal for engineers with experience in either low-level networking or real-time media pipelines, and particularly those interested in working at the intersection of these domains to solve complex performance challenges in interactive streaming environments.
This is an entry to mid-level opportunity. You should bring some of the following skills and experience:
The following skills and experience are advantageous but not critical
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.