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An innovative gaming company is seeking a Senior Technical Artist – Shaders to join their Off The Grid team developing a next-gen battle royale game. This role focuses on optimizing advanced shader systems in Unreal Engine, ensuring high-quality visual experiences across platforms. Applicants should have strong experience in real-time engines, excellent collaboration skills, and a proven track record in AAA titles. The company offers flexible working options and substantial perks.
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
Gunzilla Games is seeking a Senior Technical Artist – Shaders to join our OTG (Off The Grid) team, which is developing an all-new AAA Extraction Battle Royale shooter, currently available in Early Access on PlayStation®5, Xbox® Series X|S, and PC.
This position focuses on developing, maintaining, and optimising advanced shader and material systems in Unreal Engine to achieve cutting‑edge visual quality and performance across platforms.
*Some benefits may vary depending on Location & position
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
Here’s what you can expect when applying at Gunzilla.