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Senior Technical Artist

Skillsearch

United Kingdom

Hybrid

GBP 50,000 - 70,000

Full time

2 days ago
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Job summary

A progressive game development studio is looking for an experienced Technical Artist to design and implement procedural content generation workflows using Unreal Engine 5. The ideal candidate will have over 5 years of experience, a shipped title in a high-fidelity environment, and expertise in tools like Houdini. This role involves collaboration across teams to optimize asset pipelines and develop modular systems for open-world environments. Emma offers a hybrid work environment based in Guildford or London.

Qualifications

  • 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
  • At least one shipped title in a large-scale, open-world, or high-fidelity environment.
  • Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.

Responsibilities

  • Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
  • Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
  • Prototype data-driven systems for biome generation, asset scattering, and environmental variation.

Skills

Technical artistry
Procedural generation
Unreal Engine 5
Blueprint scripting
Collaboration skills

Tools

Houdini
World Machine
Gaea
Job description

Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?

This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.

What you'll be doing
  • Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
  • Develop tools, blueprints, and editor extensions to support large-scale world-building.
  • Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
  • Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
  • Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.
  • Establish and document best practices for procedural materials, instancing, and HLOD systems.
  • Prototype data-driven systems for biome generation, asset scattering, and environmental variation.
  • Optimise asset pipelines and open-world processes for performance and memory efficiency.
  • Work with art and lighting teams to preserve creative intent while automating world generation.
  • Support content streaming, LOD, and material workflows for large-scale environments.
What we're looking for
  • 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
  • At least one shipped title in a large-scale, open-world, or high-fidelity environment.
  • Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.
  • Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.
  • Experience creating or extending editor tools in C++ or Python.
  • Solid knowledge of materials, shaders, and instancing for efficient rendering.
  • Proven ability to balance performance with visual quality.
  • Excellent collaboration and communication skills across teams.
Bonus skills
  • Experience with runtime procedural generation and streaming systems.
  • Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
  • Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.
  • Background in terrain authoring, biome design, or environment art.
  • Experience with UGC platforms like Roblox or UEFN.
  • Scripting experience with Python, C#, or C++ for Unreal tool development.
  • Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).

If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up.Apply now, or email Joe McKernan - jm@skillsearch.com

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