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Senior QA Analyst

Brightrock Games

Brighton

Remote

GBP 80,000 - 100,000

Full time

Today
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Job summary

A UK-based indie video game studio is seeking a Senior QA to define and lead their quality strategy. This fully remote role involves hands-on testing in Unity, ensuring stability and quality across games. Ideal candidates have over 5 years in games QA and have shipped multiple titles. The company offers innovative benefits including an enhanced holiday scheme and private healthcare.

Benefits

Enhanced Holiday: 45 days annually
Private Health Care
Enhanced Workplace Pension Scheme

Qualifications

  • 5+ years in games QA.
  • 2+ shipped PC/console titles, including at least one on Unity.

Responsibilities

  • Define and lead the studio's quality strategy.
  • Own the QA pipeline end-to-end, from test design to execution.
  • Partner with production to streamline build distribution.

Skills

Excellent written/verbal communication
Player-first mindset
Hands-on Unity testing experience
Methodical and detail-driven

Tools

Confluence
Jira
Job description
Overview

We are a plucky independent fully-remote video game studio based in the UK, makers of Galacticare and War for the Overworld. The core team collaborates globally with a passion for building brighter universes. We aim to create genre-twisting 3D simulation and management games with a quirkily British sense of humour.

You will join a highly passionate, closely-knit team of developers working in simulation, RTS and management. We hire multi-talented individuals who operate autonomously, with every role hands-on and directly impacting our games.

Senior QA Responsibilities

In this Senior QA role, you set the studio's quality strategy, embed QA in planning, and lead testing from daily smoke checks through major milestones and demos. You work hands-on in Unity to design and run tests, verify fixes, track coverage and stability, and report clear, player-focused signals. You also own the build flow, defining release trains and gates, distributing builds to the team and playtesters, and continuously improving pipelines and tools so the studio ships stable, predictable releases.

QA Strategy: Define and Lead

You define how QA integrates with development and champion a quality-first mindset across the studio. You represent QA in planning, scope, and milestone discussions, collaborate closely with design, code, and art to deliver focused, player-centric feedback, and lead internal and external testing efforts from day-to-day smoke tests to major deliverable milestones and demos.

Success looks like
  • QA goals embedded in roadmaps and rituals; QA represented in planning
  • Clear, actionable feedback that centers on player experience and feature completeness
  • Well-run internal and external playtests that generate insights used by design and production
  • Improved performance, quality and playability due to a well-implemented QA strategy
Hands-On QA: Play, Verify, Report

You own the QA pipeline end-to-end, from test design to execution and reporting, working directly in Unity to find issues and verify fixes. You create and maintain test plans and cases, execute them, track coverage, and assess build stability; you reproduce defects, verify fixes rapidly, and guard against regressions in-engine; you communicate risks clearly with concise reporting and stability trend analysis.

Success looks like
  • Comprehensive coverage per feature/milestone and fast validation loops
  • High repro precision and minimal regressions; clear pass/fail criteria
  • Stability dashboards and trend reports that guide decision-making
Build Flow: Distribute, Monitor, Improve

You partner with production to streamline build distribution and release management while continuously improving pipelines and tools. You define release trains, gates, and readiness criteria for internal and external drops; manage low-friction build distribution for the team and playtesters; and identify bottlenecks, driving new tools and automation with engineering support, using Confluence and Jira to keep everything visible and up to date.

Success looks like
  • Predictable, documented releases that land on time and meet stability targets
  • Hassle-free daily build process to enable continuous team testing
  • Reduced commit-to-validated-build times via automation/scripting
  • Evolving processes captured as living documentation the team actually uses
Requirements
About You
  • Excellent written/verbal communication; concise, audience-aware reporting
  • Player-first mindset; sharp on feature completeness and UX impact
  • Deep understanding of dev lifecycle and production impact of bugs/unstable builds
  • Passion for small indie teams where collaboration matters more than job titles
  • Hands-on Unity testing experience
  • Methodical, analytical, detail-driven; proactive with strong time/org skills
Experience
  • 5+ years in games QA
  • 2+ shipped PC/console titles, including at least one on Unity
Bonus Points
  • Test automation, scripting, or tool creation for QA efficiency
  • Leading/mentoring internal or external QA teams
  • CS or related technical background
  • Confluence & Jira experience
  • Live-service experience
  • 100m³ of Unobtainium

If you want to rebuild QA from the ground up and make a studio-wide impact, we’d love to talk.

Please Note: This is a full-time, permanent, remote-working position, open to anyone within the UK & Europe.

Benefits
  • Enhanced Holiday: 25 days plus 20 additional days off per year (2-week summer break and 2-week winter break), total 45 days annually
  • Private Health Care: Private medical, dental and optical insurance
  • Enhanced Workplace Pension Scheme: Build financial security for your future
  • Certain benefits may vary for employees outside the UK, in accordance with local laws and practices
Equal Opportunities

We are committed to building a diverse and inclusive team and welcome applications from individuals of all backgrounds, including those traditionally underrepresented in our industry.

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