Senior Programmer

Bitmap Bureau Ltd.

Southampton

Sur place

GBP 65 000 - 90 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Life insurance
Private medical insurance

Résumé du poste

HellaGoodAudio in Southampton seeks a Senior Programmer to lead gameplay and engine work across PC, PlayStation, Nintendo, Steam, and Xbox. You will own features from concept to integration, mentor teammates, and drive technical decisions.

You’ll collaborate with design, art, audio, production, and QA, optimise performance, review code, and ensure robust tooling and pipelines. This is a full-time office role based at our Southampton HQ.

Qualifications

  • Professional experience in game development.
  • Strong C/C++ and C# skills with production shipping experience.
  • Experience shipping on PC/console platforms and understanding cross-platform constraints.
  • Robust debugging/profiling and memory management skills.
  • Proven ability to mentor junior programmers.
  • Experience with Git and CI/build pipelines.

Responsabilités

  • Own design, implementation, and delivery of gameplay and engine features from concept to final integration.
  • Lead technical planning for assigned areas (milestones, task breakdowns, risk management, estimation).
  • Drive performance optimisation and stability across target platforms.
  • Review code and enforce coding standards, architecture guidelines, and best practices.
  • Mentor and support junior programmers through guidance, feedback, and knowledge sharing.
  • Work closely with other disciplines to support content integration (art/animation/audio) and resolve blockers.
  • Own bug fixing in your area, including investigation and root-cause analysis.
  • Provide clear progress updates and help keep delivery on track.

Connaissances

C/C++
C#
Game development
Multi-platform
Git
Build systems
Profiling
Communication

Outils

Git

Description du poste

Senior Programmer

We're looking for an experienced Senior Programmer to help lead development on a licensed IP title across our portfolio of video games for modern (PlayStation, Nintendo, Steam, and Xbox) and retro platforms.

You'll take ownership of core gameplay and systems work, drive technical decisions, mentor other programmers, and collaborate closely with design, art, audio, production, and QA to ship high-quality features on schedule.

Key Responsibilities:
  • Own the design, implementation, and delivery of gameplay and engine features from concept to final integration.
  • Lead technical planning for assigned areas (milestones, task breakdowns, risk management, estimation).
  • Drive performance optimisation and stability across target platforms.
  • Review code and enforce coding standards, architecture guidelines, and best practices.
  • Mentor and support junior programmers through guidance, feedback, and knowledge sharing.
  • Work closely with other disciplines to support content integration (art/animation/audio), resolve technical blockers, and maintain quality.
  • Own bug fixing in your area, including investigation, root-cause analysis.
  • Provide clear progress updates, highlight risks early, and help keep delivery on track.
What We're Looking For:
  • Professional experience in game development.
  • Strong C/C++ and C# skills, with a proven track record of shipping features in production codebases (other languages a bonus).
  • Experience shipping on at least one platform (PC/console) and understanding of platform constraints, certification considerations, and performance budgets (experience across multiple platforms is a plus).
  • Deep debugging and problem-solving ability (profilers, call stacks, memory issues, race conditions).
  • Solid software design/architecture skills: writing maintainable systems, refactoring safely, and making pragmatic trade-offs.
  • Comfortable working with version control and collaborative workflows (Git).
  • Experience working with build systems and tooling (CI, automated builds, scripting, asset pipelines).
  • Strong communication skills: able to explain technical concepts clearly, collaborate cross-functionally, and support team decision-making.
  • A proactive mindset: identifies risks/opportunities, proposes solutions, and follows through.
  • Experience working with Licensed IP holders is a plus.
What You'll Gain:
  • A key role on PC and console game projects, with ownership over impactful systems and features.
  • Opportunities to influence technical direction, improve pipelines, and help shape how we build and ship games.
  • Collaboration with a multi-disciplinary team across design, art, audio, QA, and production.
  • A supportive, inclusive studio environment where leadership and quality engineering are valued.

Job Type: Full-time

Benefits:
  • Life insurance
  • Private medical insurance

Work Location: Full time office-based role at our Southampton HQ

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