Senior Look Development Technical Director - ILM London

Industrial Light & Magic

Greater London

Hybrid

GBP 60,000 - 100,000

Full time

30 hours ago
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Benefits offered by this job

Hybrid work arrangement
Access to ILM facilities

Job summary

Industrial Light & Magic (ILM) in the United Kingdom is seeking a Senior Look Development Technical Director to produce high-quality lookdev and shading for CG assets, with minimal direction from a Lead or Supervisor.

The role collaborates closely with Lighting and CG Supervisors to solve CG challenges, builds efficient shader setups, and maintains standardized material libraries for consistency and pipeline efficiency. It is a hybrid position requiring on-site presence two days per week.

Qualifications

  • Experience in Look Development for hero assets and props in a VFX environment.
  • Proven ability to design complex shading networks for production assets.
  • Strong understanding of physically based rendering and shader models.

Responsibilities

  • Design and create the look of CG objects and scenes.
  • Collaborate with Lighting and CG Supervisors to determine the best approach for final look.
  • Create efficient shader setups to optimize render farm usage.
  • Maintain standard material libraries for consistency and pipeline efficiency.
  • Design and maintain complex shading networks for hero assets.

Skills

Look Development
Shading
Asset optimization
Team collaboration
Time management
Communication with texture/groom
Rendering knowledge
VFX pipeline understanding

Tools

Katana
Houdini
Maya
RenderMan

Job description

Position Summary

We are looking for Senior Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM. The Senior Look Development Technical Director is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.

What You’ll Do
  • Design and create the look of computer generated objects and scenes
  • Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look
  • Create efficient shader setups in order to optimise render farm usage
  • Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency.
  • Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required.
What We’re Looking For
  • Previous experience creating both hero assets & props in Look Development.
  • Experience with lighting and rendering within a VFX environment
  • Proven knowledge of real world materials
  • Proficiency with asset optimisation
  • Comprehensive knowledge of physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • A strong grasp of geometry formatting, including but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Strong ability to triage technical issues
  • Ability to resolve complex lookdev challenges
  • Deliver high-quality assets within production deadlines
  • Proven ability to work on large-scale environments
  • Knowledge of Katana is essential, Houdini and Maya beneficial
  • A solid understanding of the fundamentals of neighbouring departments (FX, Texture, Groom, and Lighting)
  • Excellent knowledge of Renderman or other unbiased rendering systems
  • Aesthetic eye; anticipates potential problems and uses existing software knowledge to achieve the desired look
  • Ability to manage multiple assets in a shot context
  • Can work collaboratively within a team environment
  • Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
  • A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick up new techniques and the ability to learn new software quickly and easily

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Disclaimer

This position is with ILM (UK) Ltd., which is part of a business we call Industrial Light & Magic.

ILM (UK) Ltd. is an equal opportunity employer.

Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity.

Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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