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Senior Graphics & Porting Programmer

Skillsearch

United Kingdom

Remote

GBP 50,000 - 70,000

Full time

Yesterday
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Job summary

A leading game development studio in the United Kingdom is seeking an experienced Engine and Rendering Specialist to lead graphics development and cross-platform porting. The role requires at least 8 years of game development experience, expertise in performance optimisation, and a solid understanding of rendering technologies. If you're passionate about engine innovation and rendering excellence, apply now or contact the hiring manager.

Qualifications

  • At least 8 years of experience in game development with shipping console titles.
  • Strong proficiency within engine codebases and native plugin development.
  • Experience in refactoring complex, legacy engine code.

Responsibilities

  • Lead porting initiatives for console and cross-platform targets.
  • Analyse and optimise rendering pipeline to meet performance budgets.
  • Profile CPU and GPU workloads and implement optimisations.

Skills

Game development
Rendering pipeline understanding
CPU and GPU profiling
Problem-solving
Communication

Tools

Git
Perforce
HLSL
GLSL
DirectX 12
Vulkan
Job description

Are you an experienced Engine and Rendering Specialist ready to take the lead on cross-platform porting and high-end graphics development?

This is an exciting opportunity to join a growing studio where you’ll play a key role in optimising performance, advancing rendering technologies, and bringing games to life across multiple platforms.

What you'll be doing:
  • Lead porting initiatives for console and cross-platform targets, ensuring performance and stability across all hardware.
  • Analyse and optimise every stage of the rendering pipeline to meet strict performance budgets.
  • Profile CPU and GPU workloads, implementing low-level optimisations to maximise efficiency.
  • Refactor and debug legacy engine code from external teams to meet internal quality standards.
  • Collaborate with engine and tools engineers to extend or enhance engine functionality beyond built-in capabilities.
  • Mentor and guide less experienced developers, sharing best practices in rendering, optimisation, and engine development.
What we're looking for:
  • Remote role (within Canada)
  • At least 8 years of experience in game development, with a proven track record of shipping console titles in senior technical roles.
  • Deep understanding of rendering pipeline stages, shader compilation workflows, and performance optimisation.
  • Expertise in profiling and tuning both CPU and GPU performance on hardware.
  • Strong proficiency working within engine codebases and native plugin development.
  • Experience refactoring complex, legacy engine code.
  • Excellent problem-solving abilities and meticulous attention to detail.
  • Strong communication skills and a collaborative mindset.
  • Advanced experience using version control systems such as Git or Perforce, including managing complex merges and external code integration.
  • Proficiency in shader programming languages such as HLSL or GLSL.
  • Familiarity with low-level graphics APIs like DirectX 12 or Vulkan (an asset).
  • Experience porting between engines (e.g., Unity to Unreal) or to custom native runtimes (an asset).

If you’re a technical leader with a passion for rendering excellence, engine innovation, and cross-platform performance, this could be the perfect opportunity for you. Apply now, or contact Ryan Templeman - rt@skillsearch.com

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