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Senior Gameplay Engineer

Skillsearch

United Kingdom

Remote

GBP 55,000 - 75,000

Full time

Today
Be an early applicant

Job summary

A UK-based game studio is seeking a Senior Gameplay Engineer to lead animation systems for an open-world game. This remote-friendly role focuses on crafting dynamic player experiences through gameplay and animation programming. Candidates should have a strong background in animation programming, advanced C++ skills, and knowledge of Unreal Engine 5. Join a passionate team and contribute to a large-scale, player-driven game.

Qualifications

  • Strong background in animation programming.
  • Track record of delivering animation and gameplay systems.
  • Advanced C++ knowledge and familiarity with C# or Python.

Responsibilities

  • Design and develop animation systems for gameplay.
  • Collaborate with creatives to integrate systems.
  • Mentor junior engineers and support recruitment.

Skills

Animation programming
C++ programming
Game design principles
Collaboration
Mentoring

Tools

Unreal Engine 5
Maya
Perforce
Job description

Are you an experienced gameplay engineer with a passion for animation and bringing characters to life through seamless systems and expressive movement?

A UK-based game studio is looking for a Senior Gameplay Engineer to take the lead on animation systems for a new open-world survival crafting title, currently in early access and being built in Unreal Engine 5. This role combines gameplay and animation programming to craft immersive, dynamic player experiences - blending movement, combat, spellcasting, emotes, and more into polished, responsive systems.

This is a remote-friendly role with a few team onsite days per year in Cambridge, UK.

What you'll be doing:

  • Design, develop, and maintain animation systems across gameplay – including player movement, combat, spells, emotes, NPCs, AI, IK systems and more
  • Build internal tools and animation pipelines to boost productivity and data quality for animation teams
  • Collaborate with animators, technical artists, and gameplay engineers to integrate systems cleanly and iterate quickly
  • Write high-performance, maintainable C++ code aligned with gameplay and engine standards
  • Mentor junior engineers through reviews, architecture support, and ongoing knowledge sharing
  • Contribute to architectural decisions and cross-discipline coordination
  • Occasionally support gameplay feature development outside the animation scope
  • Play an active role in recruitment, team leadership, and process improvement initiatives

What we're looking for:

  • Strong background in animation programming, ideally as a subject matter expert
  • Track record of delivering animation and gameplay systems in a multiplayer or real-time game environment
  • Deep understanding of game design principles and a strong interest in game development
  • Advanced C++ knowledge with the ability to adapt to other languages like C# or Python when needed
  • Experience profiling, optimising, and debugging systems
  • Familiarity with animation pipelines (e.g., Maya) and UE4/UE5 C++ development
  • Comfortable mentoring others and working with independence on cross-functional strike teams
  • Strong communication skills and the ability to collaborate effectively in a remote work environment
  • Experience using source control systems like Perforce

This is a great opportunity to help define the animation experience in a large-scale, player-driven game world. If you enjoy working at the intersection of animation and gameplay, and want to help shape expressive, character-driven experiences – we’d love to hear from you.Apply now, or reach out to Alfie Brear - aab@skillsearch.com

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