Senior Gameplay and Animation Engineer

confidential

Brighton

On-site

GBP 70,000 - 110,000

Full time

14 days+

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Job summary

TAPP Film is seeking a Senior Gameplay & Animation Engineer to lead the development of key gameplay and animation systems in Unreal Engine. You will work with animators, designers and engineers to deliver spectacular gameplay features across projects.

You will prototype and extend gameplay systems, maintain code quality, and stay current with evolving techniques to support ambitious game experiences at Brighton (preferred) and additional sites.

Qualifications

  • Proven programming experience in a creative environment.
  • Shipped one or more AAA game titles, ideally using Unreal Engine.
  • Advanced proficiency in C++, linear algebra, 3D maths and OO design principles.
  • Experience with GAS - the Unreal Gameplay Ability System.
  • Experience with Unreal Engine, Blueprints and Unreal Animation Principles.
  • Dedication to code quality and documentation, and ability to learn new technologies.

Responsibilities

  • Work within Unreal Engine 5 adapting existing systems and building new technology.
  • Prototype and code gameplay and animation features.
  • Collaborate with design, animation, and engineering teams to realise creative ambitions.
  • Support planning by estimating and dependency checking feature development.
  • Identify risks and develop solutions to overcome obstacles.
  • Research techniques to stay current with industry developments.

Skills

C++ proficiency
AAA game experience
Unreal Engine
OO design principles
GAS - Gameplay Ability System
Unreal Blueprints
3D maths
communication
independent working

Tools

Unreal Engine
BluePrints
GAS

Job description

Job Title Senior Gameplay & Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type (Permanent, fixed term, internship) Permanent

Job Summary As a Senior Gameplay & Animation Engineer you will set a high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games.

Duties and Responsibilities
  • Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project's technical needs and creativity.
  • Prototyping and coding gameplay and animation features
  • Work closely and constructively with design, animation, and engineering teams to realise creative ambitions
  • Support planning efforts by estimating and dependency checking gameplay feature development
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
Essential Skills, Attributes and Experience
  • Demonstrable programming experience in a creative environment
  • Shipped one or more AAA game titles, ideally using Unreal Engine
  • Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles
  • Experience with GAS - the Unreal Gameplay Ability System
  • Unreal Engine, Blueprints and Unreal Animation Principles
  • Dedication to code quality and documentation, and ability to learn and master new technologies and code
  • Ability to work independently and efficiently under deadlines
  • Effective communicator and collaborator with multi-disciplinary team members
Highly Desirable
  • Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5
  • Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems
  • Implementation experience in one or more of the following areas, Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

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