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Research Engineer – Learning-Based Animation & Simulation

Search Technology

London

Hybrid

GBP 35,000 - 46,000

Full time

10 days ago

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Job summary

A leading technology firm seeks a Research Engineer specializing in Learning-Based Animation and Simulation. This role involves developing RL-based control policies and utilizing advanced simulation engines to push the frontier of embodied intelligence. Located in London with a hybrid work model, the position promises a dynamic environment where innovation meets collaboration.

Benefits

Competitive salary
Deep equity with meaningful upside
Relocation support for exceptional candidates

Qualifications

  • Proven experience in reinforcement learning for control, robotics, or animation.
  • Strong coding ability in Python.
  • Familiarity with simulation environments like Isaac Sim, MuJoCo, Unity.

Responsibilities

  • Develop and train RL-based control policies for humanoid or robotic characters in simulation.
  • Implement new research ideas from papers and optimize them for production.
  • Build robust systems on modern simulation engines.

Skills

Reinforcement learning
Simulation environments
Python
Generative methods
Coding performance

Tools

Isaac Sim
MuJoCo
Unity

Job description

Research Engineer – Learning-Based Animation & Simulation
Research Engineer – Learning-Based Animation & Simulation

Direct message the job poster from Search Technology

Location: London (hybrid strongly preferred); remote in EU possible for exceptional candidates

Type: Full-time

Seniority: Open from postdoctoral level to senior/staff level

About the Position

Our client is reimagining how virtual agents move, behave, and interact. By combining real-time simulation, reinforcement learning, and generative models, they’re building a new foundation for intelligent animation in digital worlds; from characters to physically grounded agents.

This isn’t just an ML research role - you’ll be implementing novel algorithms, working directly in simulation, and tuning systems that will run in production pipelines. We’re looking for engineers who thrive in high-agency environments and want to push the edge of embodied intelligence.

What You'll Do:

  • Develop and train RL-based control policies for humanoid or robotic characters in simulation
  • Experiment with generative methods for motion synthesis, behaviour blending, and skill composition
  • Build robust systems on top of modern simulation engines (Isaac Sim, MuJoCo, Unity, etc.)
  • Implement new research ideas from papers, then go further and make them work
  • Work closely with a small, tight-knit team of engineers and researchers shipping iterative prototypes

Experience Required:

  • Proven experience in reinforcement learning for control, robotics, or animation
  • Strong coding ability in Python and comfort with performance-aware development
  • Familiarity with simulation environments (Isaac Sim/Lab, MuJoCo, Unity, PyBullet)
  • Curiosity for generative methods (VAEs, diffusion, trajectory priors)
  • Strong grasp of research from groups like Levine, Peng, Abbeel, Finn, or Mordatch
  • Comfortable working across both high-level ML and low-level physics code
  • Self-motivated, fast learner, collaborative mindset

Bonus Experience (Nice to Have)

  • Experience with character animation pipelines
  • Unity engine or game dev familiarity
  • Experience deploying models in real-time or latency-sensitive environments

Why Join

  • Join an early team building tech with massive creative and technical potential
  • Tackle some of the hardest problems at the intersection of AI, physics, and animation
  • Work in a culture that values speed, autonomy, and deep technical craft
  • Competitive salary + deep equity with meaningful upside
  • Hybrid-first culture in London, with remote flexibility for exceptional contributors

** Relocation support/sponsorship is viable for exceptional candidates who intend to relocate to London **

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Information Technology, Research, and Engineering
  • Industries
    Technology, Information and Media and Software Development

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