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Product Designer

Enterprise League

Greater London

On-site

GBP 40,000 - 60,000

Full time

Today
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Job summary

A dynamic startup in Greater London is seeking a Product Designer to enhance user experiences in their software. The role involves collaboration with co-founders and engineers, focusing on interaction design, user research, and prototyping using tools like Sketch and Figma. Ideal candidates should be adept at conducting user interviews and have a foundational understanding of front-end technologies. Enjoy a collaborative environment where your design decisions impact small businesses worldwide.

Qualifications

  • Experience with mock-up and prototyping tools.
  • Ability to conduct user interviews and perform user research.
  • Understand the basics of front-end technologies.

Responsibilities

  • Define early product concepts and execute visual design.
  • Schedule and conduct user research.
  • Create prototypes to communicate designs.
  • Collaborate closely with engineers.
  • Understand how software interfaces are built.

Skills

Interaction design
User research
Prototyping
Collaboration with engineers
Familiarity with HTML, CSS, JavaScript

Tools

Sketch
Framer
InVision
Figma
Principle
Job description
A Super Ambitious Startup

At Enterprise League, we are passionate about helping people improve the way they do business. We are on a mission to help millions of entrepreneurs expand their business horizon and increase their company’s success. If you’re excited about projects that could change the world, we’d love for you to join us.

The Role

The Enterprise League Product Designer is responsible for the human experience of using our software. You will work together with the co‑founders, the development and marketing team to realize a shared product vision, and regularly give feedback and critique to each other. Designing at Enterprise League is a varied experience. On a given day, you might be designing a micro‑interaction to make a complex task feel simple; building prototypes for new features; conducting interviews with our users and prospective users; or collaborating with the development team to explain the requirements.

Core Responsibilities
  • Interaction and visual design. As a product designer, you’ll be involved at every stage of design work. You’ll help define early product concepts, flesh out the high‑level workflow and micro‑interactions of a feature, and execute a crisp and effective visual design. You should have experience with mock‑up and prototyping tools such as Sketch, Framer, Principle, Figma, and InVision.
  • User research. We frequently do informal user research and value people who can be flexible with research processes and methodologies to achieve the right outcome. You will schedule online interviews with users, learn about their problems and needs, and pair qualitative methods (e.g., scripted usability tests and contextual inquiry) with quantitative information such as product and usage metrics.
  • Prototyping. You will prototype—using software like Principle and Framer, or another favorite method—to communicate your designs and validate your decisions.
  • Partnering with engineers. You will work closely with the software engineers to realize our design ideas. You’ll treat engineers as partners and collaborate with them to prototype and build out products.
  • Awareness of how software interfaces are built. Familiarity with HTML, CSS, JavaScript, and TypeScript will be considered an advantage. You don’t need to be an expert—just understand the basics to collaborate effectively and know what’s possible with front‑end technologies. Resources and mentorship are available to designers who want to learn more.
What We Value
  • An iterative design process. You validate your ideas early (with stakeholders and users) and are thoughtful and intentional in seeking and responding to feedback. You move fast, listen, and adapt, rapidly incorporating feedback and prioritizing collaboration. You are adept at giving and receiving critiques.
  • Collaboration and communication. You can build great relationships with engineers, PMs, and other stakeholders—and convey your design rationale to them. To reach these audiences, you’ll communicate your designs through a variety of methods: presenting your mockups, making prototypes, and sharing a design spec.
  • Thoughtful work. You know that form informs function and usability—that the surface layer doesn’t exist in a vacuum. Your design decisions are often informed by—and will influence—engineering and business considerations.
  • Dedication to the user. You’ll design software that helps small businesses around the world make business, thus helping our economy recover. You should strive to understand our users—who can range from a 50‑year‑old family business to a fast‑growing startup—and fight to empower them.

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