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Principal Technical Artist

Lighthouse Games

Royal Leamington Spa

On-site

GBP 50,000 - 70,000

Full time

10 days ago

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Job summary

Join a leading AAA game studio as a Principal Technical Artist, where you will create and define pipelines and tools for high-quality game art. Collaborate with talented artists and engineers, mentor others, and push quality benchmarks in a dynamic environment. Enjoy a supportive culture that fosters creativity and innovation in game development.

Benefits

25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year
Bonus Scheme
Private Pension Scheme
Private Healthcare

Qualifications

  • Experience completing at least one full game development cycle.
  • Strong scripting skills in Python or other languages.

Responsibilities

  • Establish best practices for content creation with artists and engineers.
  • Mentor Technical Artists to enhance their skills.

Skills

Communication
Collaboration
Scripting
Game Content Creation

Tools

Unreal Engine
Maya
Max
Blender
Houdini

Job description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career in an environment that feels truly collaborative. You will learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Artist, you will support artists and content creators by creating and defining pipelines and tools that enable them to produce efficient, high-quality art for our games. You will collaborate with artists and engineers to establish best practices for content creation and help set and elevate the quality standards in our games, ensuring we have tools that support a collaborative and efficient workflow.

Key Duties Include:
  1. Working with artists and engineers to establish best practices for content creation.
  2. Helping to establish and push the quality benchmarks for our game, ensuring the availability of tools that foster collaboration and efficiency.
  3. Staying updated with process developments in the games industry.
  4. Collaborating with other Artists and Technical Artists to learn from each other's work.
  5. Mentoring Technical Artists to enhance their skills and craft.
Minimum Requirements:
  • Development experience in Unreal Engine.
  • Strong scripting skills in Python or other languages.
  • Fundamental knowledge of rendering pipelines, HLSL/GLSL.
  • Proficiency with at least one DCC package such as Maya, Max, Blender, or Houdini.
  • Excellent communication skills.
  • Deep understanding of best practices for game content creation.
  • Experience completing at least one full game development cycle.
  • A passion for gaming and awareness of industry goals and challenges.
Benefits:
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
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