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Pre-Visualisation Artist (All Levels) - ILM London

Disney Cruise Line - The Walt Disney Company

City Of London

Hybrid

Confidential

Full time

Today
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Job summary

A leading entertainment company is seeking a Previs Artist to collaborate on creating dynamic camera movements and sequences. The role involves designing Previs shots based on scripts and refining animations using Maya. The ideal candidate has a strong background in animation, cinematography understanding, and proficiency in 3D tools. This is a hybrid position requiring on-site work at least twice a week.

Qualifications

  • Experience in camera/character/creature/vehicle animation.
  • Understanding of film terminology and shot composition.
  • Basic skills in modeling and texturing.

Responsibilities

  • Create Previs shots based on scripts and boards.
  • Animate aspects of the shot using lighting and FX.
  • Produce Techvis for real-world shooting support.

Skills

Animation in Maya
Cinematography knowledge
Problem solving
Communication
Attention to detail
Proficiency in 3D tools

Tools

Maya
Nuke
Substance Painter
ZBrush
Houdini
Google Suites
Job description
Position Summary

Previs Artists collaborates closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing.

What You’ll Do:
  • Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying their knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients vision.

  • Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance storypoints.

  • Be able to carry out simple modelling/rigging/texturing tasks when required.

  • Produce Techvis to support realworld and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements

  • ability to meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines.

  • Communicating and collaborating across departments

  • Demonstrate flexibility with iterative process

What We’re Looking For:
  • Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data

  • Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting

  • Basic competency in modeling, texturing, lighting, compositing and rendering

  • Highly motivated and proactive

  • Good communicator able to take feedback/direction and interpret them effectively over multiple versions

  • Organised and creative problem solver with a good attention to detail.

  • Proficient in Maya for animation, camera, and scene assembly

  • Proficient with modeling and texturing tools within common 3d packages (e.g.Maya,Substance Painter, ZBrush, or similar)

  • Familiarity with Nuke, DaVinici Resolve, Houdini

  • Working knowledge of Linux and Google Suites

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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