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A leading entertainment company is seeking a Previs Artist to collaborate on creating dynamic camera movements and sequences. The role involves designing Previs shots based on scripts and refining animations using Maya. The ideal candidate has a strong background in animation, cinematography understanding, and proficiency in 3D tools. This is a hybrid position requiring on-site work at least twice a week.
Previs Artists collaborates closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing.
Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying their knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients vision.
Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance storypoints.
Be able to carry out simple modelling/rigging/texturing tasks when required.
Produce Techvis to support realworld and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements
ability to meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines.
Communicating and collaborating across departments
Demonstrate flexibility with iterative process
Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data
Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting
Basic competency in modeling, texturing, lighting, compositing and rendering
Highly motivated and proactive
Good communicator able to take feedback/direction and interpret them effectively over multiple versions
Organised and creative problem solver with a good attention to detail.
Proficient in Maya for animation, camera, and scene assembly
Proficient with modeling and texturing tools within common 3d packages (e.g.Maya,Substance Painter, ZBrush, or similar)
Familiarity with Nuke, DaVinici Resolve, Houdini
Working knowledge of Linux and Google Suites
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.