Paint and Roto Artist

Framestore VR Studio

Greater London

On-site

GBP 28,000 - 40,000

Full time

13 days ago

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Job summary

Framestore is seeking a dedicated roto artist in London to create and reconstruct imagery using Nuke's 3D environment, project clean plates with geo data, and write expressions to streamline paint workflows.

You will remove rigs and tracking markers, manage frame-by-frame paint tasks, and prepare foreground mattes for Maya animators while collaborating across teams in a modern VFX setting.

Qualifications

  • Proficient in Nuke; roto work and matte generation.
  • Experience with roto tools (Silhouette preferred) and compositing.
  • Strong organisational and communication skills; able to take feedback constructively.

Responsibilities

  • Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
  • De-graining and re-graining paint work before it leaves the department
  • Creating foreground mattes for Animators to use within Maya
  • Using Linux to navigate around and create shot directories
  • Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills

Skills

Traditional art & design
Motion blur understanding
Roto-scoping
Team collaboration
Feedback acceptance

Tools

Nuke
Silhouette
Linux
Maya
Python scripting

Job description

Framestore brings together world-class producers, artists, and technologists to craft visually striking work across

Advertising, Episodic and Immersive London team. Our teams blend creative ingenuity with cutting-edge technology to deliver high-end visual effects, immersive storytelling, and premium content for global clients, brands, and broadcasters.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible

About the role

This is an existing role within our team focused on creating and reconstructing imagery that does not exist. The position involves generating rotoscoping mattes for Compositors with a thorough understanding of their application, leveraging Nuke's 3D environment and UV projections to project clean plates using geo data, and writing expressions in Nuke to streamline paint workflows.

Responsibilities:
  • Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
  • De-graining and re-graining paint work before it leaves the department
  • Creating foreground mattes for Animators to use within Maya
  • Using Linux to navigate around and create shot directories
  • Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
Requirements
  • Traditional art and design skills including a knowledge of composition and colour
  • Previous use of Nuke
  • An understanding of motion blur and how it affects mattes and patches
  • Prior use of a roto-scoping package, ideally Silhouette
  • A desire to learn new techniques and teach fellow artists
  • Excellent organisational and communication skills
  • The ability to take feedback constructively
  • Good problem solving skills and the ability to work collaboratively with other artists
Desirable Skills:
  • Prior experience in a Paint and Roto role
  • Prior knowledge of a Linux based operating system
  • 3D Maya interface experience
  • An understanding of Python scripting and how to use this to create and edit Framestore gizmos
  • Planar and point tracking software experience
  • A knowledge of photography and practical lighting
Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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