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Mid-Level Programmer – Indie Game Studio (Hybrid/Remote)

Datascope Recruitment

United Kingdom

Hybrid

GBP 40,000 - 60,000

Full time

Today
Be an early applicant

Job summary

A dynamic indie game studio in the UK seeks a mid-level programmer to take ownership of core systems and collaborate with a small team. This role offers the chance to shape the technical direction of a new title. The ideal candidate has experience with indie AA titles, a strong proficiency in C++ or game engines like Unity or Unreal, and thrives in a hybrid work environment. Immediate start available.

Qualifications

  • Proven experience shipping at least one indie AA title or mainstream AA/AAA game.
  • Strong proficiency in C++, Unity, or Unreal Engine.
  • Comfortable working independently and taking initiative.
  • Excellent problem-solving and debugging skills.

Responsibilities

  • Develop and maintain gameplay systems, tools, and pipelines.
  • Collaborate with designers and artists to implement features and mechanics.
  • Optimize performance across platforms.
  • Own the codebase and ensure stability and scalability.
  • Contribute to technical planning and architecture decisions.

Skills

Proven experience shipping indie AA title
Strong proficiency in C++
Experience with Unity or Unreal Engine
Excellent problem-solving skills
Ability to collaborate across disciplines
Job description
Ref - 5383600. About My Client

They’re a small, ambitious indie team gearing up to launch our next title. With corporate branding and thier website going live this week, They’s ready to hit the ground running—and they need a talented programmer to help bring our vision to life.

This is a rare opportunity to be the sole programmer on a tightly-knit team, meaning you’ll have real ownership, creative input, and the chance to shape the technical direction of the project from the ground up.

The Role

I am looking for a mid-level programmer who thrives in a hands-on, execution-focused environment. You’ll be our go-to developer, responsible for building core systems, solving gameplay challenges, and collaborating closely with design and art to bring the game to lif e.

This is not a management role—it’s for someone who loves to build, iterate, and ship.

Responsibilities
  • Develop and maintain gameplay systems, tools, and pipelines
  • Collaborate with designers and artists to implement features and mechanics
  • Optimize performance across platforms
  • Own the codebase and ensure stability and scalability
  • Rapidly prototype and iterate based on team feedback
  • Contribute to technical planning and architecture decisions
Requirements
  • Proven experience shipping at least one indie AA title (ideally two), or mainstream AA/AAA game
  • Strong proficiency in C++, Unity, or Unreal Engine
  • Comfortable working independently and taking initiative
  • Excellent problem-solving and debugging skills
  • Ability to communicate clearly and collaborate across disciplines
Work Setup

Hybrid model: 1–2 days per week hot-desking or office-based (flexible)

  • Fully remote: First 6–8 weeks; long-term remote possible for top-tier candidates
  • Immediate start: We’re ready to go—just waiting for the right person

If you’re interested, then feel free to reach out to me on Krishan@Datascope.co.uk or Programming Jobs

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