Mesa Graphics Software Developer
Job Type: Permanent
Location: Remote
Key Responsibilities
- Engaging with clients to discuss technology matters and representing our client at conferences and trade shows to showcase our leadership in the open‑source domain.
- Examining client challenges and devising solutions by harnessing open‑source technologies and leveraging our client’s technical proficiency.
- Collaborating with the delivery team to define and scope client projects effectively.
- Actively participating in open‑source projects, contributing publicly to ensure our client’s sustained technical excellence.
- Acquiring a comprehensive understanding of customers’ products, applications, technical strengths, business strengths, and target markets.
- Comprehending client requirements while balancing time constraints, available technologies, resources, and adhering to open‑source best practices.
Required Skills
- Hands‑on involvement in making direct contributions to the Mesa 3D Graphics Library, including OpenGL, Vulkan, DRI, and Gallium drivers.
- Proficiency in Linux, with a solid background in its use and administration.
- Familiarity with open‑source development practices and active engagement within relevant open‑source communities.
- Strong English language skills, both in written and verbal communication.
- Capability to effectively collaborate and communicate in a fully distributed online work environment.
Desired Skills
- Beneficial experience with Continuous Integration (CI) tools such as Jenkins, LAVA, and GitLab CI, and proficiency in testing frameworks like Piglit, GL/Vulkan CTS, and dEQP.
- Strong aptitude for self‑learning to acquire a comprehensive understanding of our client’s services, business model, project delivery life cycle, and other associated technical domains.
- A Bachelor's degree (BS/BA) or relevant experience in an Engineering role.