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Media Molecule is seeking a Senior Technical Artist for a UK-based contractor role with remote or hybrid work. The role focuses on defining art-production standards and diagnosing visual-quality and performance issues across artists and engineers.
The ideal candidate will have extensive technical-art experience with materials, lighting, grading or environment pipelines, plus strong Blender or Substance knowledge. C++ or Python tool development is advantageous.
Help Media Molecule improve the quality and performance of art for its next game.
Location: United Kingdom — Remote or hybrid; Guildford attendance preferred. UK-based remote or hybrid work; one day per week in Guildford is preferred. Contingent engagement through Yoh Services, expected to run until the end of July 2027.