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Machine Learning Engineer New

PlayStation Sony Computer Entertainment Europe Ltd.

City of Westminster

Hybrid

GBP 80,000 - 110,000

Full time

3 days ago
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Job summary

A leading gaming technology company in the United Kingdom is seeking an independent, dedicated Senior or Staff Machine Learning Engineer for their Visual Computing Group. The candidate will develop core generative models for graphics and video processing, engage in R&D, and collaborate on publications. A PhD or MSc in a relevant field with strong experience in TensorFlow or PyTorch is required. This role offers hybrid working and various benefits including private medical insurance and a discretionary bonus.

Benefits

Discretionary bonus opportunity
Hybrid Working
Private Medical Insurance
Dental Scheme
25 days holiday per year
On Site Gym
Subsidised Cafe
Free soft drinks
On site bar
Access to cycle garage and showers
Training Provided
Regular team and company events
Free drinks, fruit or food
Flexible working
Free Gym or Gym Subsidy
Private Medical/Dental healthcare
Bonus/Reward Scheme
Cycle to work scheme
Game Jams

Qualifications

  • Minimum of 3 years experience in image/video/graphics processing or computer vision.
  • Strong evidence of leading technical developments by at least 1 research publication.

Responsibilities

  • Develop and improve core generative models for graphics and video processing.
  • Research and prototype new methods for graphics or video enhancement.

Skills

TensorFlow
PyTorch
Python
Neural network architectures
3D engines (Unreal or Unity)

Education

PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, or Computer Graphics

Tools

HDF5
Job description

We are looking for an independent, dedicated Senior or Staff Machine Learning Engineer to join the Visual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG's mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.

Responsibilities
  • Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc.
  • Research and prototype new methods for graphics or video enhancement, and data generation pipelines from generative models.
  • Collaborate with team members on drafting publications and patent submissions.
  • Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment.
Qualifications
  • PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post.
  • Strong background in TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum of 3 years of experience).
  • Evidence of leading technical developments by at least 1 research publication in a top-tier conference like CVPR, ECCV, ICCV, SIGGRAPH or similar.
  • Solid background in one or more of the following:
    • Neural network architectures, evidenced by knowledge of how to formulate and test advanced loss functions in neural network design.
    • Design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task-specific manner.
    • Experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar.
  • Desired qualifications: Publications, e.g. in top-tier conferences and journals such as IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar.
  • Theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing.
  • Experience in image processing theory and methods, evidenced by the development of practical designs in this area.
  • Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc.
Benefits
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Cafe
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers
  • Training Provided
  • Regular team and company events
  • Free drinks, fruit or food
  • Flexible working
  • Free Gym or Gym Subsidy
  • Private Medical/Dental healthcare
  • Bonus/Reward Scheme
  • Cycle to work scheme
  • Game Jams

Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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