Look Development Technical Director

The Film Market

Greater London

On-site

GBP 55,000 - 90,000

Full time

14 days+
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Job summary

ILM is seeking a Look Development Technical Director to drive high-quality lookdev and shading for CG assets, with minimal direction from leads. The role is hybrid, requiring two on-site days per week at a Company designated location and occasional remote work.

The candidate will collaborate with texture and groom artists, master shading networks, and contribute to the overall look of shots across the VFX pipeline.

Qualifications

  • Previous experience creating both hero assets & props in Look Development.
  • Demonstrable Lighting and Rendering experience within a VFX environment
  • Proven knowledge of real world materials
  • Proficiency with asset optimisation
  • Comprehensive knowledge of physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • A strong grasp of geometry formatting, including but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Knowledge of Katana is essential, Houdini and Maya beneficial
  • A solid understanding of the fundamentals of neighbouring departments. FX, Texture, Groom, and Lighting
  • Excellent knowledge of Renderman or other unbiased rendering systems
  • Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look
  • Can work collaboratively within a team environment
  • Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
  • A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick up new techniques and the ability to learn new software quickly and easily

Skills

Lighting
Rendering
Materials
Asset optimisation
Physically Based Rendering
Shader models
Primvars
Shading networks
Texture collaboration
Team collaboration
Time estimation
VFX pipeline
Software learning

Tools

Katana
Houdini
Maya
RenderMan

Job description

We are looking for Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM.

The Look Development TD is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.

Look Development Technical Director
Role Type

Full-time

Requirements
  • Previous experience creating both hero assets & props in Look Development.
  • Demonstrable Lighting and Rendering experience within a VFX environment
  • Proven knowledge of real world materials
  • Proficiency with asset optimisation
  • Comprehensive knowledge of physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • A strong grasp of geometry formatting, including but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Knowledge of Katana is essential, Houdini and Maya beneficial
  • A solid understanding of the fundamentals of neighbouring departments. FX, Texture, Groom, and Lighting
  • Excellent knowledge of Renderman or other unbiased rendering systems
  • Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look
  • Can work collaboratively within a team environment
  • Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
  • A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick up new techniques and the ability to learn new software quickly and easily

This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home.

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