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A game development studio is seeking a skilled Level Designer for their game Predecessor. This remote freelance role involves designing and enhancing maps while collaborating closely with the Game Design team. Candidates should have a strong background in multiplayer level design and proficiency with Unreal Engine. The position is contracted for 40 hours per week with a focus on dynamic gameplay and player experience.
Join the team behind Predecessor, a fast-paced third-person MOBA now available on PC, PlayStation, and Xbox. At Omeda Studios, we believe in building games with our community, not just for them. We’ve grown from a passionate group of players into a remote-first team of 70+ developers, backed by $20m in Series A funding. Today, we’re focused on continuously improving Predecessor as a live service title designed to be played for years to come.
We're looking for a skilled and creative Level Designer to help shape Predecessor's maps. You'll take ownership of level design from greybox to final polish, crafting interesting spaces that elevate the core gameplay experience and keep players coming back for more.
Ideal candidates bring a wealth of knowledge on Third Person Level Design, Team-Based PvP games and MOBAs, and are highly proficient with Unreal Engine. Familiarity with Environment Art and Lighting Pipelines are highly beneficial.
This is a freelance contract role that is currently scoped with a 6-month horizon. It is a fully remote position and is contracted for 40 hours per week (including a 1-hour lunch break), Monday to Friday.
If this sounds interesting, we'd love to hear from you!