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Lead Rendering Programmer

Warner Bros. Discovery

City Of London

Hybrid

GBP 80,000 - 100,000

Full time

28 days ago

Job summary

A leading video game developer in London seeks a Lead Rendering Programmer to manage a team working on an upcoming AAA title. The ideal candidate will possess strong C/C++ skills and a solid understanding of rendering techniques. You will oversee project goals, provide mentorship, and implement high-quality rendering features while keeping up with industry trends. This role offers a hybrid working model, combining remote and in-office work.

Qualifications

  • Proficient graphics background with knowledge of rendering techniques.
  • Experience working with the latest generation of consoles.

Responsibilities

  • Work closely to establish vision with the Engine Code Director.
  • Support rendering programmers through development conversations.
  • Manage the rendering code schedule and bugs.
  • Oversee and drive the rendering team for quality results.

Skills

Excellent 3D maths skills
Knowledge of cutting-edge rendering techniques
Understanding of current graphics hardware
Strong understanding in C/C++
Profiling & optimisation skills
Experience with PS5 / Xbox Series X/S
Job description
Overview

Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

Rocksteady is looking for an exceptionally talented Lead Rendering Programmer to join our team working on our upcoming unannounced AAA title.

This role will involve leading a team of expert rendering programmers to extend and optimise our engine and achieve the artistic vision set by Art Director, while ensuring the content creation pipelines are efficient and game performance is consistently high.

You will report to the Engine Code Director and collaborate with other code and art leads to ensure the solutions we build are effective, identify and resolve bottlenecks that other teams have. Working and managing the team every day, the Lead Rendering Programmer will enforce and inform the Engine Code Director’s vision for the project, hold reviews and provide feedback to the team, lead-by-example, and push the boundaries of rendering for video games.

Key Responsibilities
  • Work closely with the Engine Code Director, Art Director and other leads to understand and establish their vision and communicate this to the team.
  • Support the rendering programmers on your team, through regular one-on-ones, development conversations and performance reviews.
  • Be a role-model for your team by emphasizing project and company goals, providing feedback on performance and mentoring.
  • Manage the rendering code schedule and bugs to minimise risk and ensure smooth running of the department.
  • Oversee, advise and drive the whole rendering team to ensure quality results and efficient working practices.
  • Keep up to date with industry trends in rendering to ensure our rendering tech is competitive.
  • Work with artists to interpret their creative direction and build rendering code to achieve it.
  • Work closely with the Engine Code Director to plan and implement new rendering features.
  • Implement rendering features to a high quality.
Technical Requirements
  • Excellent 3D maths skills.
  • Proficient graphics background with knowledge of cutting-edge rendering techniques.
  • Advanced understanding of current graphics hardware, APIs and shader programming languages.
  • Strong understanding in C/C++.
  • Excellent profiling & optimisation skills, understanding of hardware bottlenecks and ways to overcome them.
  • Experience working with latest generation of consoles (PS5 / Xbox Series X/S).
  • Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
How We Get Things Done

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (http://careers.wbd.com/global/en/accessibility) for instructions to submit your request.

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