Lead Level Designer

Tripledot Studios Limited

Greater London

Hybrid

GBP 60,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Hybrid Working
Remote 20 days
Breakfast & Lunch
BPJS HEALTH
BPJS SOCIAL
Festivity Allowance
Private Health Insurance
Employee Assistance Program
Family Forming Support
English Classes

Job summary

Tripledot Games in London is seeking a Lead Level Designer to drive the creative vision and production of level design across casual titles. You will lead a small team, mentor designers, and collaborate with art, product and development teams to ensure fun and balanced levels.

The role is hands-on leadership, combining strategy, people management and actual level creation, with emphasis on player psychology, pacing and balance, and improving in-house level design tools.

Qualifications

  • 4+ years of experience in level design, with at least 1 year in a lead or senior role.
  • Strong expertise in casual game level design.
  • A deep understanding of player psychology, pacing, challenge, and reward systems.
  • Solid experience working with Unity and basic knowledge of Excel or other balancing tools.
  • Excellent communication, organizational, and collaboration skills.
  • Experience mentoring or managing other designers is a strong plus.
  • Comfortable using and helping evolve in-house level design tools and systems.
  • Fluent in English (spoken and written).

Responsibilities

  • Own the vision and quality of level design across one or more casual titles.
  • Lead, mentor, and support a team of level designers—guiding their creative work and helping them grow.
  • Drive the full level design process from concept to final polish, ensuring levels are engaging, balanced, and in line with business and design goals.
  • Set standards, best practices, and pipelines for level creation, playtesting, and iteration.
  • Partner closely with art, product, and development teams to define feature requirements, tools, and production needs.
  • Analyze game data and feedback to identify trends, opportunities, and pain points—using this insight to inform decisions.
  • Promote a culture of rapid prototyping, playtesting, and feedback-driven iteration.
  • Collaborate with tech artists and engineers to improve and expand level design tools.
  • Push creative boundaries while maintaining consistency with the game’s tone, pacing, and difficulty curve.

Skills

Experience in level design
Lead or senior role
Casual game level design
Player psychology
Unity
Excel or balancing tools
Communication & collaboration
Mentoring designers
In-house level design tools
English fluency

Tools

Unity
Excel
In-house tools

Job description

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Tripledot Games
About Tripledot Games:

Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.

We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.

Role Overview

We are looking for a Lead Level Designer to help drive the creative vision, quality, and production processes of level design across our casual games portfolio. You’ll lead a small team of level designers, provide mentorship and feedback, and work closely with cross-functional teams to ensure our levels are fun, innovative, and aligned with our player-first philosophy.

This is a hands-on leadership role: you’ll balance strategy, people management, and direct level creation work—while continuously raising the bar for design quality and player experience.

Key Responsibilities
  • Own the vision and quality of level design across one or more casual titles.
  • Lead, mentor, and support a team of level designers—guiding their creative work and helping them grow.
  • Drive the full level design process from concept to final polish, ensuring levels are engaging, balanced, and in line with business and design goals.
  • Set standards, best practices, and pipelines for level creation, playtesting, and iteration.
  • Partner closely with art, product, and development teams to define feature requirements, tools, and production needs.
  • Analyze game data and feedback to identify trends, opportunities, and pain points—using this insight to inform decisions.
  • Promote a culture of rapid prototyping, playtesting, and feedback-driven iteration.
  • Collaborate with tech artists and engineers to improve and expand level design tools.
  • Push creative boundaries while maintaining consistency with the game’s tone, pacing, and difficulty curve.
Required Skills, Knowledge, and Expertise
  • 4+ years of experience in level design, with at least 1 year in a lead or senior role.
  • Strong expertise in casual game level design.
  • A deep understanding of player psychology, pacing, challenge, and reward systems.
  • Solid experience working with Unity and basic knowledge of Excel or other balancing tools.
  • Excellent communication, organizational, and collaboration skills.
  • Experience mentoring or managing other designers is a strong plus.
  • Comfortable using and helping evolve in-house level design tools and systems.
  • Fluent in English (spoken and written).
Working at Tripledot
  • Hybrid Working
  • 20 days of remote working:Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Regular company events and rewards:Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
  • Breakfast & Lunch:Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
  • BPJS HEALTH:Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
  • BPJS SOCIAL:Secure your employment rights with BPJS Social.
  • Festivity Allowance:Celebrate festive occasions with an additional festive allowance.
  • Private Health Insurance:Stay covered with comprehensive health insurance for you and your loved ones.
  • Employee Assistance Program:Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support:Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • English Classes: Enhance your English skills with our provided English classes
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