Lead Game Designer

Kinetic Games Limited

Southampton

On-site

GBP 57,000 - 65,000

Full time

4 days ago
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Benefits offered by this job

Hybrid & Flextime Working
Annual Bonus
30 days Holiday in Total
Relocation Package (within the UK only
Southampton Football Club Tickets
Training & Development Budget
Vitality Health Insurance
Aviva Life Insurance
Employee of the Month Vouchers
Personal Wellbeing Allowance
Recruitment Referral Scheme

Job summary

Kinetic Games Limited in Southampton, UK, invites a Lead Game Designer to influence content updates for Phasmophobia. You’ll translate creative vision into cohesive gameplay, own design disciplines, and guide other designers in a fast-paced live game environment.

The role blends hands-on design with leadership, coordinating with production and programmers to refine features and maintain quality. Hybrid work with visa restrictions noted.

Qualifications

  • Expert understanding of Phasmophobia and a passion for horror and puzzle games.
  • Previous experience as a Lead Game Designer or equivalent within a large development team.
  • At least 1 shipped PC or Console game as a credited Game Designer, Senior Game Designer, Lead Game Designer, Game Director or equivalent.
  • Significant professional game design experience with the complete feature development process.
  • Experience leading, mentoring, or providing design direction to other designers.
  • Strong experience designing multiplayer, horror, survival, or atmospheric gameplay systems.
  • Excellent communication skills and the ability to provide clear design direction across multiple disciplines.
  • Strong understanding of gameplay systems, balancing, progression, pacing and player experience.
  • Strong experience writing, reviewing, and maintaining design documentation.
  • Strong decision-making and problem-solving skills, with the confidence to make design decisions.
  • A collaborative mindset and confidence working closely with discipline leads, production, and senior stakeholders.
  • Eligibility to work in the UK.

Responsibilities

  • Work closely with the Game Director to translate the creative direction into detailed gameplay features, mechanics, systems, and content.
  • Lead the game design discipline, providing direction, support, and feedback to other designers.
  • Take ownership of the overall quality, consistency, and clarity of game design across updates.
  • Own key gameplay features and systems from initial concept through implementation, iteration, balancing, and release.
  • Review and provide feedback on design work to ensure it aligns with the game's creative direction and established design principles.
  • Establish and maintain clear design processes, documentation standards, and best practices across the design team.
  • Create and oversee clear, detailed, and actionable design documentation for cross-discipline teams.
  • Break high‑level creative direction into actionable design work and help distribute design ownership across the team.
  • Mentor and support designers, helping them develop their design skills, decision‑making, ownership, and understanding of Phasmophobia.
  • Identify gameplay, scope, UX, and implementation risks early and work proactively with stakeholders to resolve them.
  • Collaborate closely with production to ensure design work is appropriately prioritised, scoped, and aligned with project milestones.
  • Work closely with programmers to improve designer workflows, tools, pipelines, and the ability for designers to implement and iterate on content independently.
  • Confidently use Unity Editor tools to tune gameplay, implement content, prototype ideas, and iterate on features hands‑on.
  • Facilitate design reviews and help resolve design problems or conflicting requirements between disciplines.
  • Gather and interpret internal, community, and gameplay feedback to improve player experience, gameplay readability, balance, and feature quality.
  • Play and test new updates regularly, ensuring the design team has a strong understanding of the game as a whole and that features meet gameplay, usability, and quality expectations.
  • Help identify opportunities to improve existing gameplay systems and the overall player experience

Skills

Phasmophobia expert
Horror games passion
Puzzle games interest
Lead design experience
Multiplayer design
Communication skills
Design direction

Tools

Unity Editor

Job description

Lead Game Designer

Kinetic Games Southampton, England, United Kingdom

About this position

About Kinetic Games

We're an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we're looking for someone equally enthusiastic about games to join our growing team.

We're a small but fast growing, friendly team that values creativity, openness, and personal growth. Whether you're helping various departments or talking about your favourite horror game, you'll be part of a supportive environment where passion and curiosity are celebrated. You'll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.

Diversity, equity, and inclusion are important to how we work together every day. We aim to build a team with diverse experiences, perspectives, and backgrounds. We believe great games start with an inclusive environment where everyone can contribute, grow, and succeed. Applications from all qualified candidates are encouraged. Equal opportunities are provided throughout our recruitment and employment practices.

If you require any reasonable adjustments during the recruitment process, please let us know. We'll work with you to understand your needs and provide appropriate support wherever reasonably practicable.

About the role:

  • We are looking for an organised and experienced Lead Game Designer to lead the design of content updates for Phasmophobia. You will work closely with the Game Director to translate the overall creative vision into clear, cohesive gameplay experiences, systems, and features.
  • You will be responsible for driving the design process across the development team, ensuring features are well-defined, appropriately scoped, and delivered to a consistently high standard. Alongside owning key areas of design yourself, you will support and guide other designers, helping establish strong design practices, documentation standards, and workflows across the studio.
  • You will collaborate closely with every development team to ensure gameplay features meet the creative vision. This role is ideal for an experienced designer who combines strong hands‑on design skills with leadership, communication, and the ability to provide clear direction within a fast‑paced, iterative live game environment.

This role is hybrid based at our office in Southampton. At this time, we are unable to provide visa sponsorship. Applicants must have the right to work in the UK.

Your responsibilities will include:

  • Work closely with the Game Director to translate the creative direction into detailed gameplay features, mechanics, systems, and content.
  • Lead the game design discipline, providing direction, support, and feedback to other designers.
  • Take ownership of the overall quality, consistency, and clarity of game design across updates.
  • Own key gameplay features and systems from initial concept through implementation, iteration, balancing, and release.
  • Review and provide feedback on design work to ensure it aligns with the game's creative direction and established design principles.
  • Establish and maintain clear design processes, documentation standards, and best practices across the design team.
  • Create and oversee clear, detailed, and actionable design documentation for cross-discipline teams.
  • Break high‑level creative direction into actionable design work and help distribute design ownership across the team.
  • Mentor and support designers, helping them develop their design skills, decision‑making, ownership, and understanding of Phasmophobia.
  • Identify gameplay, scope, UX, and implementation risks early and work proactively with stakeholders to resolve them.
  • Collaborate closely with production to ensure design work is appropriately prioritised, scoped, and aligned with project milestones.
  • Work closely with programmers to improve designer workflows, tools, pipelines, and the ability for designers to implement and iterate on content independently.
  • Confidently use Unity Editor tools to tune gameplay, implement content, prototype ideas, and iterate on features hands‑on.
  • Facilitate design reviews and help resolve design problems or conflicting requirements between disciplines.
  • Gather and interpret internal, community, and gameplay feedback to improve player experience, gameplay readability, balance, and feature quality.
  • Play and test new updates regularly, ensuring the design team has a strong understanding of the game as a whole and that features meet gameplay, usability, and quality expectations.
  • Help identify opportunities to improve existing gameplay systems and the overall player experience

Requirements:

  • Expert understanding of Phasmophobia and a passion for horror and puzzle games.
  • Previous experience as a Lead Game Designer or equivalent within a large development team.
  • At least 1 shipped PC or Console game as a credited Game Designer, Senior Game Designer, Lead Game Designer, Game Director or equivalent, with a strong portfolio of gameplay design work.
  • Significant professional game design experience with a strong understanding of the complete feature development process.
  • Experience leading, mentoring, or providing design direction to other designers.
  • Strong experience designing multiplayer, horror, survival, or atmospheric gameplay systems.
  • Excellent communication skills and the ability to provide clear design direction across multiple disciplines.
  • Strong understanding of gameplay systems, balancing, progression, pacing and player experience.
  • Strong experience writing, reviewing, and maintaining design documentation.
  • Strong decision‑making and problem‑solving skills, with the confidence to make design decisions.
  • A collaborative mindset and confidence working closely with discipline leads, production, and senior stakeholders.
  • Eligibility to work in the UK.

Nice to Have:

  • Experience working on live-service or regularly updated games.
  • Experience working on puzzle or investigation mechanics.
  • Experience working on a VR game.
  • Strong experience using Unity Editor.
  • Experience prototyping gameplay features directly within a game engine.

Access to Southampton Football Club Tickets - subject to availability and sponsor allocation

Relocation Package (within the UK only)

Employee of the Month Vouchers

Recruitment Referral Scheme

Training & Development Budget

30 days Holiday in Total

Benefits & Perks:

Comprehensive Reward Package

Enhanced Employer Match Pension Scheme

Annual Bonus

Weekly Free Team Lunches

Regular Social Events

Hybrid & Flextime Working

Access to Southampton Football Club Tickets - subject to availability and sponsor allocation

Relocation Package (within the UK only)

Electric Vehicle Car Scheme

Employee of the Month Vouchers

Personal Wellbeing Allowance

Recruitment Referral Scheme

Training & Development Budget

Training & Career Development

Vitality Health Insurance

Aviva Life Insurance

30 days Holiday in Total

Christmas Studio Shutdown

The pay range for this role is: 57,000 - 65,000 GBP per year(Southampton, United Kingdom)

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