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Lead Character Artist

Madfish

United Kingdom

Remote

GBP 60,000 - 80,000

Part time

2 days ago
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Job summary

A leading 3D outsourcing studio is seeking a Lead 3D Character Artist. This role involves developing high-quality characters for games and cinematics, leading a team, and ensuring assets meet industry standards. Ideal candidates will have over 5 years of experience and expertise in industry-standard software. The position offers fully remote collaboration and a project-based contract with growth potential.

Benefits

Work on high-end characters
Fully remote collaboration
Project-based contract

Qualifications

  • 5+ years of experience in game development or CGI industry as a character artist.
  • 1+ years in a leadership or senior position.
  • Strong portfolio showcasing character art.

Responsibilities

  • Lead character art development process.
  • Supervise work for quality consistency.
  • Collaborate with teams for visually compelling characters.

Skills

Character art development
Anatomy expertise
Communication skills
Time management

Tools

ZBrush
Maya
Substance Painter
Photoshop
Job description
[HIRING] Lead 3D Character Artist (Games & Cinematics)

Location: Remote

Type: Project-based (with potential for long-term contract)

About Us

HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.

About the Role

We’re looking for a Lead Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters — both in game development and cinematic production. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.

This is a hands‑on, production‑focused role for someone with deep knowledge of the character pipeline — from sculpting and simulation to texturing and final engine integration.

Key Responsibilities:
  • Own and lead the character art development process — from sculpting high‑resolution models to game‑ready assets (retopo, UVs, baking, texturing).
  • Supervise and review work produced by the character team to ensure consistency in quality, style, and technical requirements.
  • Collaborate closely with Art Director, Rigging, Animation, Tech Art, and Game Design teams to ensure characters are visually compelling and technically sound.
  • Translate 2D concepts or photogrammetry scans into 3D characters that are production‑ready.
  • Establish and maintain pipelines, workflows, naming conventions, and documentation for efficient production and onboarding.
  • Ensure optimal asset performance for real‑time engines (Unreal Engine / Unity), including LODs, polycount budget, and texture memory usage.
  • Mentor and support junior and mid‑level artists, providing feedback, training, and guidance when needed.
  • Research and implement new tools and techniques to improve character production efficiency and quality.
  • Drive outsourcing coordination: giving feedback, performing QA, and ensuring external deliveries match studio standards.
Requirements:
  • 5+ years of experience in game development or CGI industry as a character artist.
  • 1+ years of experience in a leadership or senior position.
  • Strong portfolio showcasing realistic or stylized character art (including anatomy, costuming, and facial expression systems).
  • Expert knowledge of industry‑standard software: ZBrush, Maya/Blender, Marvelous Designer, Substance Painter/Designer, Marmoset/Toolbag, Photoshop, etc.
  • Solid understanding of topology for deformation, rigging constraints, and blendshape creation.
  • Familiarity with character integration into game engines (UE5 or Unity), including material setup and shader basics.
  • Excellent communication and time management skills; ability to work across departments and manage production schedules.
  • Passion for characters, storytelling, and pushing visual quality to the next level.
What We Offer
  • Work on high‑end characters for game and cinematic productions
  • Fully remote collaboration with a skilled and supportive team
  • Project‑based contract with the potential to grow into a long‑term role
  • Opportunity to work across styles: realism, stylized realism, semi‑stylized
  • Real impact on projects delivered in Unreal and Unity pipelines
How to Apply

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