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SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
Supporting the Head of Art the Lead Animator is responsible for delivering all animation-based art work . This encompasses RnD, technical investigation, evaluation, establishing workflows and processes and delivery of content at scale during the full production cycle.
They are responsible for defining the overall quality of Animation, pushing the levels of fidelity so it’s indicative of industry leading quality and constantly exploring new methodology to push next gen boundaries.
Will be able to work with and deliver complex facial animation workflows.
Ensures all animation work is planned effectively, clearly communicated and includes strategic planning for efficiencies and cross discipline dependencies like rigging, 3D Characters and cinematics.
Will have experience of managing and organising motion capture shoots from actor booking, shot planning, directing actors and cataloguing capture.
Will have a good degree of experience with managing teams and having direct line reports. Will hold regular 1:1’s with artists to mentor, coach and develop their skills for them to succeed in their role and future career ambitions.
Alongside the Head of Art, the Lead Animator will communicate updates for their specific craft. Presents with confidence, gravitas and persuasion within the team and wider organisation.
Alongside the Head of Art, they can effectively define and articulate the art vision goals and pillars for the project in a way that is clearly understandable to different audiences.
Can work closely with external development teams to instruct and review work.
Responsibilities
Experience
What we offer
Healthy work-life balance:
Support for family life:
Great office environment:
Learning support:
Connection and perks:
To apply reach out to their exclusive recruitment partner stig.strand@amiqus.com via Amiqus
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