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GPU Software Engineer

microTECH Global Limited

United Kingdom

On-site

GBP 50,000 - 80,000

Full time

3 days ago
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Job summary

A technology leader in GPU software is seeking a talented GPU Software Engineer for a 12-month contract based in Cambridge. In this role, you will design and evaluate features for 3D graphics APIs such as Vulkan and DirectX, focusing on enhancing GPU performance. Ideal candidates will have extensive experience in software architecture, strong C++ skills, and familiarity with industry-standard GPU APIs.

Qualifications

  • 5+ years of experience in GPU software architecture or driver development.
  • Hands-on experience with Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12.

Responsibilities

  • Design and develop new features for 3D Graphics APIs.
  • Investigate and evaluate features and improvements for 3D Graphics APIs.
  • Draft new API extensions and write specifications.

Skills

Programming in C++
GPU software architecture
API design

Education

Bachelor's, Master's, or Ph.D. in a relevant discipline

Job description

Our client is seeking a GPU Software Engineer for a 12-month contract based in Cambridge.

The successful candidate will design and evaluate features for 3D graphics APIs like Vulkan and DirectX, focusing on performance and use cases for current and future GPUs. The role includes guiding hardware and driver roadmaps and communicating new technologies to stakeholders.

Responsibilities:
- Design and develop new features for 3D Graphics APIs.
- Investigate and evaluate features and improvements for 3D Graphics APIs.
- Draft new API extensions and write specifications.
- Prototype interface changes and proposals.
- Propose changes to GPU architecture.
- Perform performance analysis of proposed changes.

Requirements:
- Bachelor’s, Master’s, or Ph.D. in a relevant discipline.
- 5+ years of experience in GPU software architecture or driver development.
- Strong programming skills in C++.
- Hands-on experience with one or more of the following API's: Vulkan, OpenGL ES, Metal, DirectX11 or DirectX12.

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