GPU Graphics Engineer – Vulkan/DirectX/Metal

CamWebDir

United Kingdom

Hybrid

GBP 70,000 - 110,000

Full time

5 days ago
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Benefits offered by this job

Competitive bonus
RSUs
Healthcare support

Job summary

Arm is seeking a developer to investigate new GPU technologies across graphics, compute and ML for Arm GPUs and systems. You will analyse, prototype and quantify improvements in mobile graphics, considering hardware design, software architecture, and APIs, while collaborating with teams globally.

The role involves a hybrid working model with an emphasis on collaboration and delivering impactful graphics technology, including potential exposure to ray tracing and neural graphics initiatives.

Qualifications

  • Understanding of modern GPUs and use-cases.
  • Hands-on experience with Vulkan, DirectX or Metal.
  • C++ development experience and knowledge of common development tools.
  • Self-motivated and able to work in a team and network across teams.
  • Excellent communication and interpersonal skills.

Responsibilities

  • Analyse, prototype and quantify improvements to mobile graphics on Arm GPUs.
  • Assess implications for hardware design, software architecture and APIs.
  • Collaborate across teams to drive graphics technology forward.

Skills

GPU architectures
APIs: Vulkan/DirectX/Metal
C++ development
Version control
Team collaboration
Communication

Tools

Git

Job description

Arm is seeking a developer to investigate new GPU technologies across graphics, compute and ML for Arm GPUs and systems. You will analyse, prototype and quantify improvements in mobile graphics, considering hardware design, software architecture, and APIs, while collaborating with teams globally.

The role involves a hybrid working model with an emphasis on collaboration and delivering impactful graphics technology, including potential exposure to ray tracing and neural graphics initiatives.

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