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Game Designer - Sea of Thieves

Lucid Games

Liverpool

On-site

GBP 35,000 - 50,000

Full time

Today
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Job summary

A dynamic game development studio in Liverpool is seeking a Designer to create gameplay systems for a well-established live service game. The ideal candidate possesses strong knowledge of Unreal Engine, excellent communication skills, and the ability to work in cross-disciplinary teams. This role offers an exciting opportunity to contribute significantly to game development and player experience.

Qualifications

  • Strong knowledge and experience with level editing tools and scripting.
  • Experience working on games within a professional working environment.
  • Strong analytical and critical thinking skills to assess and improve gameplay elements.
  • Excellent communication and interpersonal skills to collaborate within teams.

Responsibilities

  • Create design documentation and visual materials.
  • Design prototype and own key gameplay systems.
  • Implement gameplay using UE4 Blueprint visual scripting.
  • Work closely with the testing community to ensure better experiences.

Skills

Mechanical Design
Computer Graphics
GD&T
Root cause Analysis
CAD
Mechanical Knowledge
Creo
Lua
Unreal Engine
Maya
Project Engineering
Unity

Tools

Unreal Engine
Unity
Job description

Job description

Start : Immediate

Duration : Full Time

Location : Liverpool

We’re looking for a designer to join our development team working alongside Rare. As a Designer you’re able to empathise with and understand the players and you’ll work closely with other teams to bring the game vision to life. This is an excellent opportunity for Designers to work on a huge well‑established live service game.

Responsibilities
  • Create clear and concise design documentation and visual materials that describe content, mechanics, systems and features.
  • Design prototype and own key gameplay systems.
  • Implement gameplay through the use of UE4 Blueprint visual scripting.
  • Work closely with the testing community to ensure that we’re making the experience better based on their sentiment.
  • You will help determine the conventions, processes and practices used to create the product from inception to final balancing.
  • Implement strategies to optimise player engagement, retention and overall satisfaction through effective gameplay design and mechanics.
  • Pro‑actively contribute to the quality of the entire game.
  • Help assess the progress, quality and user‑friendliness of the game throughout its life via a range of methods.
Job Requirements
Required Experience
  • Strong knowledge and experience with level editing tools and scripting (Unreal Engine or similar).
  • Experience working on games within a professional working environment.
  • Strong analytical and critical thinking skills to assess and improve gameplay elements, systems and player experiences.
  • Excellent communication and interpersonal skills to collaborate seamlessly within cross‑disciplinary teams and provide effective guidance.
Beneficial Experience
  • Ability to work autonomously within technical and scheduling constraints.
  • Resourceful, practical and self‑critical thinker.
  • Understand the importance of analytics.
  • Worked on a live service game.
Interview Process

The interview process for the Designer role is made up of 3 stages :

First interview (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of return. We will provide a full overview of the role, life at the studio and answer any questions you may have.

Second interview (45 minutes) – Second interview with our Studio Creative Director and Head of Talent. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.

Final interview (30 minutes) – A final interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

Our recruitment process typically takes 2‑4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this, please contact.

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview or take up a role at Lucid, please let us know in the notes / cover letter section of your application. This will not affect your application.

Key Skills
  • Mechanical Design
  • Computer Graphics
  • GD&T
  • Root cause Analysis
  • CAD
  • Mechanical Knowledge
  • Creo
  • Lua
  • Unreal Engine
  • Maya
  • Project Engineering
  • Unity
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