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Game Artist

Jagex

Cambridge

Hybrid

GBP 30,000 - 50,000

Full time

Today
Be an early applicant

Job summary

A leading gaming company is looking for a talented artist in Cambridge, UK to produce high-quality concept art and 3D assets for their successful games. The ideal candidate will have expertise in tools like Maya and Zbrush, a solid understanding of art fundamentals, and the ability to create captivating character designs. Join them in their commitment to player-first game design and a collaborative work environment.

Benefits

Inclusive workplace
Opportunities for creative growth
Work on globally successful franchises

Qualifications

  • Ability to create unique character designs across styles.
  • Strong understanding of color, composition, and lighting.
  • Experience with creating UI elements for games.

Responsibilities

  • Produce high-quality concept art for various assets.
  • Work closely with other artists and developers.
  • Ensure assets meet game engine requirements.

Skills

Conceptual design skills
3D modeling expertise
Texturing proficiency
Collaboration with teams

Tools

Photoshop
Illustrator
Zbrush
Maya
Substance Painter
Job description

Location: Cambridge, UK (remote-friendly within the UK) with occasional travel to the office once per quarter.

Do you have a solid understanding the core art fundamentals; colour, composition, value, lighting, form, perspective, and anatomy across their work?

What You'll Do
  • Produce high quality concept art for characters, environments, and objects.
  • Creating high quality icons and illustrations for in game UI and marketing purposes.
  • Produce high quality 3D character and environment assets ranging across creatures, humans, weapons, objects, architecture kits, and set dressing.
  • Work with a variety of industry standard tools including Photoshop, Illustrator, Zbrush, Maya, Substance Painter, and Marmoset Tool bag 3 to produce artwork.
  • Work closely with Concept Artists and Animators and other disciplines to ensure assets are consistently designed, optimised to be in line with our art style.
  • Work closely with Content Developers to ensure assets are correctly implemented in the game engine.
  • Work with Tools Developers to troubleshoot and improve existing in-house tools.
  • Collaborating with the rest of the team to aid with future art asset and project ideas as well as working closely with the rest of the art team, leads, principals and art directors to maintain and develop the games visual style.
  • Collaborate with the design team to solve problems where art and design meet.
What we're looking for

Concepting and Illustration:

  • Ability to create environments in an array of styles, with close attention to composition, lighting and perspective.
  • Architecture – Strong understanding of the layout and special proportions a range of buildings, both realistic and imaginary.
  • Character design – Creative, unique and interesting characters in a range of styles.
  • Solid graphic design skills showcased by portfolio examples.
  • Experience in creating a wide range of UI elements for both PC & Mobile platforms.
  • Capable of producing speed paintings of composition, and mood.

3D modelling:

  • Excellent skills in creating 3D models including characters, environments and props using Maya
  • Understanding of working practices with regard to geometry resolutions, modelling for deformation (animation) and modelling for texture placement.

Sculpting:

  • Ability to create high resolution sculptures in Z-Brush and extracting (baking) out high resolution topological details to texture maps (where applicable).

Texturing:

  • Good UV texture placement and mapping with effective texture page use and a uniform distortion free texel density.
  • Experience creating texture maps at all applicable cross-platform resolutions.
  • Proficiency in the creation (also sampling and baking) and adjustment of texture stages for high quality, current gen in-game surfaces. This can include normal maps, specular maps, ambient occlusion, environment maps, cube maps etc.
Surfacing:
  • Good working practices in the accurate simulation of surfaces using hardware shaders
  • Texture map creation (normal, specular, diffuse, ambient occlusion, cavity etc)
  • implementing, parameter adjusting and editing in engine
About Jagex

Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School Runescape and Runescape, and the open-world survival crafting game, Runescape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities.

We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games. Our values guide everything we do: We Embrace Fellowship by collaborating and sharing openly. We Hone our Craft by always learning and improving; we Honour our Vows by being honest and transparent; we are our Customers’ Heroes by striving to understand our team & player needs, and we Seize The Day by making the most of every opportunity.

With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do.

As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players.

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