Freelance Game Developer

Warlord-Games

Nottingham

On-site

GBP 37,000 - 92,000

Full time

9 days ago

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Job summary

Warlord Games is seeking freelance Game Developers to support rules, background, army lists, scenarios and game content across our ranges. This role may include writing, development, playtesting support, editing, feedback review, rules clarification and product support.

We are especially interested in people who understand tabletop games as products, not just as personal creative projects. Freelance opportunities require meeting deadlines and collaborating with editors, designers and external

Qualifications

  • Freelancers who can write clear, playable rules and rules clarifications.
  • Ability to review playtest feedback and implement practical revisions.
  • Maintain terminology, tone and house style across content.

Responsibilities

  • Write and develop rules, army lists, scenarios and campaign material.
  • Work from product definitions and briefs to guide development.
  • Review feedback from playtesters and internal teams to revise content.
  • Meet deadlines and manage version control and change notes.

Skills

Rules development
Playtesting
Editing
Balance
Project management

Job description

Warlord Games is looking for freelance Game Developers to support rules, background, army lists, scenarios, supplements and game content across our ranges.

This role may include writing, development, playtesting support, editing, feedback review, rules clarification and product support. We are especially interested in people who understand tabletop games as products, not just as personal creative projects.

What we need

We are looking for freelancers who can:

Write and develop clear, playable rules, army lists, unit entries, scenarios, campaign material and supporting game content.

Work from approved Product Definitions, Creative Briefs, setting guidance, product requirements and agreed development direction.

Understand rules clarity, balance, player experience, internal consistency and product purpose.

Write clean background, examples, designer notes, product text or supporting copy where required.

Review feedback from playtesters, internal teams, customers, events or community sources and turn useful evidence into practical revisions.

Maintain terminology, tone, house style and consistency.

Work constructively with editors, designers, graphic designers, artists, sculptors and external contributors.

Meet deadlines and manage versions, change notes and feedback properly.

Behaviour matters

We need people who can work to a brief and take feedback seriously.

Game development is not just having opinions about rules. It is making decisions that serve the product, the player, the setting and the business. We value freelancers who can separate evidence from preference, explain their thinking clearly, and respond professionally when work needs changing.

If your instinct is to defend every first draft as sacred text, this will be painful for everyone. Mainly us.

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