Founding Engineer, Distributed Systems

Cambridge Compute Co.

Cambridge

Remote

GBP 90,000 - 140,000

Full time

14 days+

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Job summary

C3 is building the operating system for the world's GPUs, with a focus on scalable scheduling and cross-cloud orchestration. We welcome engineers with strong systems background, GPU experience and a demonstrated history of shipping impactful code or open-source projects.

Join one of the first engineers at C3 and contribute toward technical leadership, while shaping how experiments run at scale across clouds and hardware. Production experience in schedulers and HPC setups is highly valued.

Qualifications

  • 3+ years of engineering experience shipping code or exceptional open-source work.
  • Demonstrated excellence in physics, maths, computer science, or related technical field.
  • Production experience in job scheduling, orchestration, or HPC environments.
  • Experience with Linux internals and GPU software stacks is a plus.
  • AI-driven workflows and customization of agentic systems are valued.

Responsibilities

  • Design and maintain a large-scale GPU scheduling and orchestration system.
  • Work across Clouds, regions and GPU types with capacity-aware placement.
  • Contribute to kernel-level Linux and virtualization-related components.
  • Improve reliability, performance and fault tolerance in distributed infra.

Skills

Systems engineering
Distributed systems
Open-source work
Go
TypeScript

Tools

Kubernetes
Nomad
Ray
Slurm
PBS
LSF
QEMU
Firecracker
Cloud Hypervisor

Job description

The next breakthroughs in cancer, fusion energy and our understanding of the universe will be found on GPUs running experiments at massive scale. The agents running these experiments need GPUs in bursts no single cloud can supply. C3 turns the world's fragmented GPU capacity into one network they can use: describe a job once, and C3 finds GPUs, reproduces the environment, positions the data, routes the work and meters only running time. C3 is building the infrastructure layer for automated research.

C3 is turning fragmented GPU compute supply into a single global network, creating the compute infrastructure layer for autoresearch at scale. If you want to work on the hardest problems in GPU computing, across hardware, distributed systems and ML research, this is an opportunity to get in early and help shape an extremely technical business. If you have 3+ years of engineering experience shipping code (exceptional open-source work counts), or can demonstrate excellence in physics, maths, computer science or a related technical field, please reach out.

C3 is writing the operating system for the world's GPUs. Its scheduler has to reason about a planet: capacity that appears and vanishes across hundreds of suppliers, prices that move like a market, datasets too large to move quickly, and agents firing thousands of experiments in bursts. It must predict where demand will land before it arrives, and keep every job running when any cloud beneath it fails. Nobody has built this. The first version runs in production today.

Isolation at GPU speed: run untrusted agent code on GPUs inside microVMs (Firecracker, Cloud Hypervisor, KVM) with GPU passthrough, and lighter sandboxes where a VM is too heavy.

Instant starts: snapshot and restore whole machines (memory, filesystem, environment) so a job lands on a warm GPU in seconds, on any cloud.

A scheduler for a planet: place thousands of short agent jobs across clouds, regions and GPU types by capacity, price, reliability and data location, with queueing, gang scheduling, preemption and fair share.

Coordination that survives failure: leases, fencing, reconciliation and exactly-once metering across machines and clouds that fail independently.

Data at the GPU: stage images, environments and datasets ahead of the job, with content-addressed caches and lazy loading.

The stack today: Go agents on every machine and a TypeScript control plane on Cloudflare Workers. You help decide what comes next.

Shape C3: one of the first engineers, with a path to technical leadership.

Production experience in at least two of: job scheduling or batch systems (Slurm, PBS, LSF, or your own); orchestration (Kubernetes internals and operators, Nomad, Ray); HPC clusters; virtualisation (KVM, Firecracker, Cloud Hypervisor, QEMU). Tell us what broke and how you fixed it.

Systems depth: Linux internals (namespaces, cgroups, virtualisation), GPU drivers and the CUDA stack, networking and storage.

3+ years in systems or infrastructure engineering. Substantial research and open-source engineering count.

AI leverage. Demonstrable custom agentic workflows are required. Show us systems you built and how they multiplied your output.

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