Overview
- We adapt the game engine into a state‑of‑the‑art open world editor for artists, designers and other content creators to work within.
- We work closely with artists and designers to create tailor‑made tooling and workflows to help them realize their visions to the fullest.
- We collaborate with the engine, graphics and other code departments to design and deliver new features, technologies and optimisations for the Art and Design teams, giving them the ability to create large immersive game worlds.
- We develop services and tools that accompany and complement the in‑engine editor and provide systems/libraries to enable other teams to easily create their own custom editors and tools.
Responsibilities
- Design and develop high‑performance and easy‑to‑use world editing, game‑development tools and systems.
- Cooperate with and support different departments on how to best use our tooling, or to design and develop new tools, technology and workflows that meet their needs.
- Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.Maintain the team’s existing codebase and deliver high‑quality, time‑effective solutions while being practical for long‑term support.
Qualifications
- A degree in Computer Science/related discipline, or equivalent experience.
- Experience in C++ game development.
- Experience in any of the following: engine/systems development, tool development, open‑world streaming, advanced scene‑management techniques, networking.
- Strong mathematics skills, including proficiency with geometry and linear algebra.
- Experience with code and data/memory optimisation.
- Experience debugging complex stability issues.
- Experience working with designers, artists and programmers.
These are desirable skills and are not required to apply for the position.
Pluses
- Self‑motivated, and willing to pitch in on many areas of development.
- Passion for technology and games; in‑depth familiarity with Rockstar products is a massive plus.
- Experience with C# and the .NET Framework.
- Experience with UI technologies such as WPF/XAML/Qt.
- Experience with network programming.
- Experience with multi‑platform development.
Rockstar Games is on the lookout for a talented Engine Tools Programmer with a keen interest in all tooling and technology that goes into developing open‑world games. If you like to understand how things are made “under the hood” of your favourite games, we’d love to hear from you.
This is a full‑time, permanent and in‑office position based in Rockstar’s unique game‑development studio in the heart of Leeds, England.