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Designer - Sea of Thieves

Lucid Games Ltd

Liverpool

Hybrid

GBP 20,000 - 30,000

Full time

Yesterday
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Job summary

A prominent game development studio in Liverpool is seeking a Junior Designer to contribute to a live title. You'll work collaboratively with teams to create design documentation, prototype gameplay systems and ensure player engagement. Ideal candidates have experience with Unreal Engine and excellent communication skills. This role offers remote working options, private healthcare, and a supportive work environment.

Benefits

Private Healthcare
Employee Assistance Programme
Free parking
Company pension
29 days holidays
Cycle2work scheme
Profit Share Bonus
Monthly company breakfast

Qualifications

  • Experience in a professional game development environment.
  • Understanding of gameplay design and mechanics.
  • Ability to implement player engagement strategies.

Responsibilities

  • Create design documentation and visual materials.
  • Design and prototype gameplay systems.
  • Work with testing community to improve the game.

Skills

Knowledge of Unreal Engine
Level editing tools
Excellent communication skills
Ability to work autonomously

Tools

Unreal Engine
Blueprint visual scripting
Job description
Our Values:
  • Collaboration- We collaborate as a team, communicate openly to learn and share.

  • Respect- We value diverse perspectives and treat others with kindness.

  • Excellence- We continuously strive for improvement in creative and technical excellence.

  • Wellbeing- We prioritise wellbeing to create a positive and supportive community.

Overview:

We’re looking for a Junior Designer to join our development team, working alongside Rare. As a Designer, you're able to empathise with and understand the players, and you'll work closely with other teams to bring the game vision to life. This is an excellent opportunity for a junior to mid-level designer to gain more skills and experience on a live title.

What you’ll do:
  • Create clear and concise design documentation and visual materials that describe content, mechanics, systems, and features.

  • Design, prototype and own key gameplay systems.

  • Implement gameplay through the use of UE4 Blueprint visual scripting.

  • Work closely with the a testing community to ensure that we're making the experience better based on their sentiment

  • You will help determine the conventions, processes and practices used to create the product from inception to final balancing.

  • Implement strategies to optimise player engagement, retention, and overall satisfaction through effective gameplay design and mechanics.

  • Pro-actively contribute to the quality of the entire game.

  • Help assess the progress, quality and user friendliness of the game throughout it’s life via a range of methods.

What we’re looking for from you:
  • Knowledge and experience with level editing tools and scripting (Unreal Engine or similar).

  • Experience working on games within a professional working environment.

  • Excellent communication and interpersonal skills to collaborate seamlessly within cross-disciplinary teams and provide effective guidance.

  • Ability to work autonomously within technical and scheduling constraints

Important

The interview process for the Designer role is made up of 3 stages:

  • First interview (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of Talent. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.

  • Second interview (45 minutes) – Second Interview with our Studio Creative Director and Head of Talent. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.

  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

What we can offer you:
  • Remote and Flexible working to suit you around our core hours of 10-4pm

  • Private Healthcare for you and your family.

  • Employee Assistance Programme (EAP)

  • Free parking in Liverpool City Centre

  • Company pension at 4% of annual salary

  • 29 days holidays, Including Christmas shutdown.

  • Cycle2work scheme

  • Early Friday finish every last Friday of the month

  • Profit Share Bonus & Christmas Bonus

  • Monthly company breakfast

How can we support you?

We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact careers@lucidgames.co.uk

Don’tmeet all the requirements?

We care about what you can do, not just what’s on paper, and we understand that the best people for the role may have a CV that looks a little different.

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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