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Designer - Sea of Thieves

Lucid Games

Liverpool

Hybrid

GBP 60,000 - 80,000

Full time

2 days ago
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Job summary

A creative development studio in Liverpool is seeking a Junior Designer who will work closely with teams to create engaging gameplay experiences. This role involves designing gameplay systems and documenting processes, making it ideal for those looking to advance their skills in a collaborative environment. Join us for remote working options, private healthcare, and a supportive culture that values diversity.

Benefits

Remote and flexible working hours
Private healthcare
Employee assistance programme
Free parking
Company pension at 4%
29 days holidays
Cycle2work scheme
Profit share bonus

Qualifications

  • Experience working on games within a professional working environment.
  • Ability to collaborate seamlessly within cross-disciplinary teams.
  • Experience with design documentation and visual materials.

Responsibilities

  • Create clear and concise design documentation and visual materials.
  • Design, prototype, and own key gameplay systems.
  • Implement gameplay through UE4 Blueprint visual scripting.

Skills

Knowledge and experience with level editing tools and scripting (Unreal Engine or similar)
Excellent communication and interpersonal skills
Ability to work autonomously

Tools

Unreal Engine
Job description
Our Values:
  • Collaboration - We collaborate as a team, communicate openly to learn and share.
  • Respect - We value diverse perspectives and treat others with kindness.
  • Excellence - We continuously strive for improvement in creative and technical excellence.
  • Wellbeing - We prioritise wellbeing to create a positive and supportive community.
Overview:

We’re looking for a Junior Designer to join our development team, working alongside Rare. As a Designer, you're able to empathise with and understand the players, and you'll work closely with other teams to bring the game vision to life. This is an excellent opportunity for a junior to mid-level designer to gain more skills and experience on a live title.

What you’ll do:
  • Create clear and concise design documentation and visual materials that describe content, mechanics, systems, and features.
  • Design, prototype and own key gameplay systems.
  • Implement gameplay through the use of UE4 Blueprint visual scripting.
  • Work closely with the testing community to ensure that we're making the experience better based on their sentiment.
  • You will help determine the conventions, processes and practices used to create the product from inception to final balancing.
  • Implement strategies to optimise player engagement, retention, and overall satisfaction through effective gameplay design and mechanics.
  • Pro‑actively contribute to the quality of the entire game.
  • Help assess the progress, quality and user friendliness of the game throughout it’s life via a range of methods.
What we’re looking for from you:
  • Knowledge and experience with level editing tools and scripting (Unreal Engine or similar).
  • Experience working on games within a professional working environment.
  • Excellent communication and interpersonal skills to collaborate seamlessly within cross-disciplinary teams and provide effective guidance.
  • Ability to work autonomously within technical and scheduling constraints.
Important

The interview process for the Designer role is made up of 3 stages:

  • First interview (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of Talent. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Second interview (45 minutes) – Second Interview with our Studio Creative Director and Head of Talent. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.
What we can offer you:
  • Remote and Flexible working to suit you around our core hours of 10‑4pm
  • Private Healthcare for you and your family.
  • Employee Assistance Programme (EAP)
  • Free parking in Liverpool City Centre
  • Company pension at 4% of annual salary
  • 29 days holidays, Including Christmas shutdown.
  • Cycle2work scheme
  • Early Friday finish every last Friday of the month
  • Profit Share Bonus & Christmas Bonus
  • Monthly company breakfast
How can we support you?

We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact careers@lucidgames.co.uk

Don’t meet all the requirements?

We care about what you can do, not just what’s on paper, and we understand that the best people for the role may have a CV that looks a little different.

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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