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SEGA Europe Ltd in London is seeking a Consumer Insights Manager to drive end-to-end mixed-methods research across games and live services. You will translate business questions into rigorous research approaches, deliver actionable insights, and partner with Product, Brand and Publishing teams to inform decisions from concept to post-launch.
You will manage a small team, oversee study design, analysis, and reporting, and ensure high-quality outputs that directly impact portfolio strategy and
SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and development studios spanning the UK and Bulgaria. Known for quality and creativity above all else, our studios include Sports Interactive, Two Point Studios, Hardlight and Creative Assembly.
SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and development studios spanning the UK and Bulgaria. Known for quality and creativity above all else, our studios include Sports Interactive, Two Point Studios, Hardlight and Creative Assembly.
At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.
Together, we drive the continued success and evolution of our Western business through living our company values of being product focused, embracing true partnerships and always having fun so that we can strive to come together as One SEGA.
Consumer Insights Manager
SEGA Europe Ltd
Hybrid (3 days in office per week)
Building 12, Chiswick Business Park, 566 Chiswick High Road, London, W4 5AN
SEGA West Consumer Insights (SWCI) sits within the Business Strategy organization and plays a central role in informing product greenlighting, portfolio decisions, and ongoing product health tracking.
SWCI delivers end-to-end mixed-methods consumer research across games, franchises, and live services, supporting critical decisions from early concept through post-launch performance. The team conducts custom primary research (quantitative and qualitative) alongside secondary and syndicated analysis to help teams understand player needs, behaviors, motivations, and trade-offs. Frequent study types include Total Addressable Market (TAM) Surveys, Audience Segmentations, Concept Tests, Playtests, Messaging and Positioning, Pricing Surveys, Discrete Choice Modelling, Brand Lift Surveys, Virtual Diaries, and Product and Brand Health Tracking.
Building and maintaining relationship and communication throughout the organization and external agency partners. Working in close partnership with Product, Brand, Corporate Planning, and SEGA Global Publishing, SWCI translates business questions into rigorous research approaches and clear, actionable insights. The team manages the full research lifecycle from intake and study design, through execution, analysis, synthesis, and reporting, and ensures insights are grounded in sound methodology and directly connected to business outcomes.
The Manager role is a dual-focused individual contributor and people manager role leading SOE Consumer Insights Team. They are focused on leading complex research initiatives from intake through delivery and act as a trusted research partner and main point of contact for assigned parts of the SEGA portfolio. They are also responsible for managing direct reports, acting as the accountable party for research direction, stakeholder alignment, and insights quality for themselves and their direct reports.
We believe that making the best games relies on having the best people, so we make sure that we look after ours…
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