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Cinematic Technical Artist

Room 8 Studio

United Kingdom

On-site

GBP 40,000 - 60,000

Full time

Today
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Job summary

A prominent game development studio in the United Kingdom seeks a skilled professional to bridge technology and creativity in game engine and DCC workflows. The ideal candidate will have experience with AAA production pipelines, problem-solving skills, and familiarity with tools like Maya and Unreal Engine. This role promises competitive rewards and a culture of diversity and inclusion.

Benefits

Competitive financial reward
Diversity and inclusion culture
Opportunities to work with top global publishers

Qualifications

  • Experience with real-time game engine workflows, including their limitations.
  • Familiarity with various technical and creative workflows.
  • Experience working in AAA game or cinematic production pipelines.

Responsibilities

  • Assemble and maintain Game Engine and DCC animation scenes.
  • Troubleshoot and resolve technical issues in the cinematic pipeline.
  • Create technical documentation for content production workflows.

Skills

Organized
Proactive
Problem solving
Experience with game engines
Basic scripting knowledge

Tools

Maya
MotionBuilder
Unreal Engine
Perforce
Job description

Together we will bring games to the next level. Exactly with you.

Superpowers

you have are

  • You enjoy being the bridge between technology and creativity;
  • You’re organized, proactive, and driven to make things work — and work well;
  • Experience with real-time game engine workflows (Unreal, Frostbite, Unity, or similar), including understanding their technical limitations;
  • Familiarity with DCC tools such as Maya and MotionBuilder with a strong focus on solving asset pipeline issues;
  • Experience with version control systems such as Perforce, Git, or ShotGrid.
You're a rockstar

if you have

  • Experience working in AAA game or cinematic production pipelines;
  • Familiarity with mocap pipelines and animation import / export workflows;
  • Basic scripting or coding knowledge (Python, MEL, Blueprints, etc.);
  • Passion for spotting and solving problems before they even become problems;
  • Experience with Metahuman.
As a part of Room 8 studio, you will
  • Assemble, organize, and maintain Game Engine and DCC animation scenes;
  • Import, update, and manage mocap, performance capture, animation data;
  • Troubleshoot and resolve technical issues across the entire cinematic pipeline;
  • Ensure all scene and asset data meet project-specific requirements and hardware performance standards.
  • Understand DCC and real-time production pipelines, and effectively manage a wide range of asset types;
  • Evaluate technical and creative workflows and propose improvements to tools and processes;
  • Create clear technical documentation and user guides for content production workflows;
  • Contribute to cinematic content creation, supporting the final creative vision set by the Art / Creative Directors;
  • Identify and communicate issues within animation content and resolve them according to guidance.

Join Us.

Get even more!
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XP score by working on projects with the top global game development publishers;
  • A culture of diversity and inclusion that unites the most outstanding talents;
  • A community of people who understand and share your passion for games.
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