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CG Generalist Artist

Industrial Light & Magic

City Of London

Hybrid

GBP 35,000 - 50,000

Full time

16 days ago

Job summary

A leading visual effects studio in London is looking for a Generalist Artist to utilize artistic and technical skills in CG shots. Responsibilities include modeling, texturing, lighting, and rendering. Candidates should have experience with Maya and Houdini, as well as a strong understanding of the VFX pipeline. The role offers a hybrid working model with at least two days on-site per week.

Qualifications

  • High-level knowledge across multiple CG techniques.
  • Proven VFX pipeline experience on at least one feature film.
  • Comfortable with both creative and technical aspects of CG work.
  • Team-based creative and technical problem-solving.

Responsibilities

  • Work on all aspects of CG shots including modeling, shading, texturing, lighting.
  • Create models, textures, and photo-realistic digital matte paintings.
  • Refine 3D renders with 2D compositing techniques.
  • Communicate aesthetic feedback to production.

Skills

Modeling
Texturing
Lighting
Rendering
Shading
Compositing
VFX pipeline experience
Maya
Houdini
VRay
Programming or scripting (vex, mel, python)
Traditional arts background

Tools

Houdini Solaris
Renderman
Blender
Job description
Job Summary

Generalist Artist (All Levels) - ILM London

Responsibilities
  • Use artistic and technical skills to work on all aspects of CG shots such as modeling, shading, texturing, lighting and rendering.
  • Create models, textures and photo-realistic digital matte paintings.
  • Lighting and scene assembly for other shots or assets as required, and at times including characters and animation.
  • Refine the 3D renders with 2D compositing techniques.
  • Work with the VFX and CG Supervisor to develop the look and feel of the shot.
  • Communicate with production on a regular basis and provide aesthetic feedback when required.
Qualifications
  • High-level knowledge across multiple CG techniques including but not limited to: Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading and Compositing.
  • Proven VFX pipeline experience having worked on at least one feature film.
  • Be comfortable with both the creative and technical aspects of CG work.
  • Production-based experience in Maya, Houdini and VRay.
  • Knowledge and experience of Houdini Solaris, Renderman and Blender are also welcome.
  • Team-based creative and technical problem-solving.
  • Excellent attention to detail.
  • Strong communication skills.
  • Programming or scripting skills (e.g. vex, mel, python) a bonus.
  • Traditional arts background.
Additional Information / How to Apply

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Reference: ECNJOBID-80-240-116-157 in the application.

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