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Build and Full Stack Engineer - 6 month FTC

Supermassive Games

Guildford

On-site

GBP 80,000 - 100,000

Full time

Today
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Job summary

A leading game development studio in Guildford is seeking a Build and Full Stack Engineer to support game projects by maintaining build systems and developing tools. The ideal candidate will have experience in automation, version control systems, and web development. This role offers a 6-month fixed-term contract with competitive benefits, including private medical insurance and generous leave policies.

Benefits

25 Days Annual Leave
Private Medical Insurance
Life Assurance
Salary Exchange Pension Scheme
Employee Assistance Programme
Enhanced Family Leave
Generous staff referral scheme

Qualifications

  • Experience managing automation systems in a game development environment.
  • Experience with version control systems.
  • Proficient in full-stack web development skills.
  • Experience with system monitoring and data visualization.
  • Scripting and application development using Python.
  • Application deployment using containers like Docker.
  • Professional attitude towards support.
  • Experience with Unreal Engine and C++ is desirable.
  • Familiarity with motion capture data processing beneficial.

Responsibilities

  • Collaborate with game teams to develop web-based tools.
  • Develop features in build system infrastructure.
  • Implement data processing pipelines.
  • Create technical designs and collaborate with peers.
  • Respond to bug reports and support requests.

Skills

Automation systems management
Version control systems
Full-stack web development
System monitoring and dashboards
Scripting and application development
Application deployment using containers
Professional support attitude
Unreal Engine and C++
Motion capture data processing

Tools

TeamCity
Jenkins
Perforce
Git
HTML/CSS
Javascript/Typescript
SolidJS or React
NodeJS
MongoDB
ElasticSearch
Docker
Kubernetes
Python
PyQT/PySide
Job description
About the Role

As a Build and Full Stack Engineer you will support multiple game projects by maintaining build systems and developing tools. You'll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support. You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you'll be creating interactive dashboards and web-based content workflows. If you are a Build Engineer with an interest in web development, or a Full Stack Engineer with build experience, or are unsure whether your experience is strong enough - we would still love to hear from you!

Typical Day
  • Working with a small team to develop web-based tools for game teams
  • Developing features in our build system infrastructure, such as monitoring or build machine provisioning
  • Implementing data processing pipelines that operate on large volumes of motion capture data
  • Meeting regularly with stakeholders to report on progress and receive feedback
  • Creating technical designs for solutions and collaborating with technical peers to address feedback
  • Planning large deliverables, breaking them down into smaller tasks and providing time estimates
  • Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues
Responsibilities
  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
  • Experience with version control systems such as Perforce or Git
  • Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
  • Preferably some experience working with Unreal Engine and C++
  • Experience with motion capture data processing would be beneficial

Supermassive Games has produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!

Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play. We're now on the hunt for a Build and Full Stack Engineer to join us here at Supermassive Games. Fancy joining our team and creating your own story? This is a 6 month fixed term contract to start February 2026.

Perks
  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Life Assurance (6 x annual salary)
  • Salary Exchange Pension Scheme
  • Employee Assistance ProgrammeIncome Protection
  • Enhanced Family Leave (maternity and paternity pay)
  • Generous staff referral scheme
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