Build and Full Stack Engineer - 6 month FTC

Supermassive Games Ltd

England

On-site

GBP 40,000 - 60,000

Full time

14 days+

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Benefits offered by this job

25 Days Annual Leave
Private Medical Insurance
Life Assurance (6× annual salary)
Salary Exchange Pension Scheme
Employee Assistance Programme
Income Protection
Enhanced Family Leave
Generous staff referral scheme

Job summary

A leading game development company in the UK is looking for a Build and Full Stack Engineer for a 6-month fixed-term contract. In this role, you will support multiple game projects by developing tools and maintaining build systems, working closely with various game teams. The ideal candidate will have full-stack web development skills and experience with automation systems. Competitive benefits and a mid-senior level position await you.

Qualifications

  • Experience managing automation systems in a game development environment.
  • Full-stack web development skills in relevant technologies.
  • Professional attitude towards support and documentation.

Responsibilities

  • Maintain build systems and develop tools for game projects.
  • Collaborate with game teams to address their needs.
  • Create interactive dashboards and web content workflows.

Skills

Managing automation systems (TeamCity or Jenkins)
Version control systems (Perforce or Git)
Full-stack web development (HTML/CSS, JavaScript/TypeScript, SolidJS or React, NodeJS, MongoDB)
System monitoring and dashboards (ElasticSearch)
Scripting and application development (Python, PyQT/PySide)
Application deployment (Docker, Kubernetes)
Support and documentation
Unreal Engine and C++ (preferred)
Motion capture data processing

Job description

Build and Full Stack Engineer – 6 month FTC

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA‑winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi‑award winning The Quarry, the action‑packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more! Time and time again, our incredibly talented and passionate team has delivered games that strike fear into all that dare to play.

This is a 6 month fixed‑term contract to start February 2026.

In this role you will support multiple game projects by maintaining build systems and developing tools. You will collaborate directly with game teams to understand their needs, develop extensible systems, and provide ongoing support. You will need to take advantage of different systems and technologies, and work with a diverse range of users with varying levels of technical expertise. In addition to developing technical solutions, you will be creating interactive dashboards and web‑based content workflows.

Typical Day
  • Working with a small team to develop web‑based tools for game teams
  • Developing features in our build system infrastructure, such as monitoring or build machine provisioning
  • Implementing data processing pipelines that operate on large volumes of motion capture data
  • Meeting regularly with stakeholders to report on progress and receive feedback
  • Creating technical designs for solutions and collaborating with technical peers to address feedback
  • Planning large deliverables, breaking them down into smaller tasks and providing time estimates
  • Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues
Requirements
  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning, etc.)
  • Experience with version control systems such as Perforce or Git
  • Full‑stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time‑series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face‑to‑face support, progress updates and high‑quality documentation
  • Preferably some experience working with Unreal Engine and C++
  • Experience with motion capture data processing would be beneficial
Benefits
  • 25 Days Annual Leave (3 of which are used when we close the studio for our end‑of‑year break)
  • Private Medical Insurance (BUPA)
  • Life Assurance (6 × annual salary)
  • Salary Exchange Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)
  • Generous staff referral scheme
Seniority Level

Mid‑Senior level

Employment Type

Contract

Industries

IT Services and IT Consulting

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