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Longdue Ltd. is seeking an Art Director to lead visual development for Hopetown's narrative-heavy RPG, building on the established direction and guiding the art team through production.
You will balance artistic ambition with production realities, mentor artists across concept, 3D, and environment art, and ensure a cohesive visual identity across environments, characters, and storytelling. This remote-first role offers creative freedom, stock options, and a meaningful chance to shape a new IP
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), and Lenval Brown (narrator of Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.
We’re seeking an Art Director to lead the next stage of visual development on Longdue’s narrative-heavy RPG. With strong artistic foundations and a small multidisciplinary art team already in place, you’ll build on the game’s established visual direction, deepen its expression, and guide its execution throughout production.
This is an opportunity to bring creative leadership to a world already taking shape. You’ll balance artistic ambition with the practical demands of making a game, helping the team translate concepts into a cohesive, evocative world. We’re looking for someone with strong visual judgment, experience across artistic disciplines, and the ability to inspire, support, and challenge a talented team.
We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Share in Longdue’s long‑term success and help shape the future of the studio.
We’re here to make narrative-first, psychologically deep RPGs. If you’re passionate about storytelling, design, and pushing the boundaries of what games can be, Longdue is the place for you.