3D Shader & Materials Artist – V-Ray Fabric Specialist

DFS Group

Golborne

On-site

GBP 40,000 - 70,000

Full time

9 days ago
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Benefits offered by this job

23 days holiday option to buy more
Health cash plan
Pension with company contributions
Cycle to Work scheme

Job summary

DFS Group is seeking a skilled 3D Material & Shader Specialist to own our digital fabric library with a focus on V-Ray rendering. You will create, optimise, and manage a vast library of digital upholstery that looks tactile and luxurious on screen, while ensuring it renders efficiently across distributed pipelines and lightweight formats for web and AR.

You will work with PBR materials, V-Ray, Substance tools, and DCC apps to deliver high-fidelity renders and support render farm workflows across

Qualifications

  • Minimum of 3 years specialised in technical art, shading, or PBR material authoring.
  • Advanced proficiency in V-Ray with understanding of light transport and shading bottlenecks.
  • Experience managing complex scenes for network rendering (Backburner) and memory management.
  • Proficiency with Substance Designer and Substance Painter for material creation.
  • Fluency with core DCC apps (3ds Max or Maya).

Responsibilities

  • Create realistic PBR materials for fabrics (linens, bouclés, velvets, leathers).
  • Build and refine V-Ray materials to capture textures and properties.
  • Optimize materials for web, real-time 3D and AR platforms.
  • Ensure material consistency across CGI, websites and AR experiences.
  • Use Substance Designer to create fabric variations and outputs.
  • Support render farm workflows and troubleshoot asset issues.
  • Collaborate with commercial teams to color-match fabrics with physical samples.

Skills

PBR shading
V-Ray
Substance Designer
Substance Painter
3ds Max
Maya
Backburner

Tools

V-Ray
3ds Max
Maya
Backburner
Substance 3D Designer
Substance 3D Painter

Job description

DFS Group is seeking a skilled 3D Material & Shader Specialist to own our digital fabric library with a focus on V-Ray rendering. You will create, optimise, and manage a vast library of digital upholstery that looks tactile and luxurious on screen, while ensuring it renders efficiently across distributed pipelines and lightweight formats for web and AR.

You will work with PBR materials, V-Ray, Substance tools, and DCC apps to deliver high-fidelity renders and support render farm workflows across

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