3D Principal Artist - Pipeline & Tools Innovator

StoryToys

Rotherham

On-site

GBP 70,000 - 100,000

Full time

4 days ago
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Job summary

StoryToys is seeking a 3D Principal Artist to lead end-to-end pipeline development for mobile games featuring world-class brands. You will improve tools, visuals, and processes used by the 3D art team, identifying recurring production issues and delivering practical, reliable solutions across Maya, Unity, and the broader workflow.

You will collaborate with the 3D Art Lead, Art Manager, Technical Artists and Engineering to translate pipeline priorities into tools, automation, and production

Qualifications

  • Extensive experience in technical art or 3D pipeline development for games.
  • Strong Maya and Unity knowledge with asset workflow expertise.
  • Proficient in Python for Maya tooling and C# for Unity editor tools.
  • Solid modeling, topology, UVs, materials, texturing, rigging and animation.
  • Ability to inspect assets and provide actionable feedback to improve quality.
  • Experience with Unity asset import workflows, prefabs, materials and automated validation.
  • Understanding real-time performance constraints with profiling tools.
  • Experience supporting external art vendors or licensed IP (children's content).
  • Experience with Git or similar version control and documentation.
  • Strong problem-solving and communication, balancing artist needs with engineering.

Responsibilities

  • Vis/Dev look: guide 3D artists to fulfill the game's visual scope.
  • Pipeline improvements from asset creation to export and runtime use.
  • Develop and maintain Maya scripts and Unity editor tools.
  • Enforce asset naming, folder, export/import standards and validation.
  • Troubleshoot Maya, Unity, and project systems with Engineering.
  • Mobile optimisation of art assets while preserving visual quality.
  • Test tools with production assets and manage changes via version control.
  • Create setup and usage documentation and train artists.
  • Collaborate in an Agile environment and communicate risks.

Skills

Technical art
3D pipeline development
Maya and Unity
Python for Maya tooling
C# for Unity editor tools
Modeling, topology, UVs
Rigging and animation
Asset validation
Real-time performance profiling
Git/version control
Documentation & training
Communication with Engineering

Tools

Maya
Unity
Git

Job description

StoryToys is seeking a 3D Principal Artist to lead end-to-end pipeline development for mobile games featuring world-class brands. You will improve tools, visuals, and processes used by the 3D art team, identifying recurring production issues and delivering practical, reliable solutions across Maya, Unity, and the broader workflow.

You will collaborate with the 3D Art Lead, Art Manager, Technical Artists and Engineering to translate pipeline priorities into tools, automation, and production

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