Senior Graphics Rendering Engineer

Supercell

Helsinki

On-site

EUR 110,000 - 140,000

Full time

4 days ago
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Job summary

Supercell in Helsinki is seeking an experienced Senior Graphics Rendering Engineer to join our central tech team. You will lead the technical direction of shared rendering systems, driving performance and efficiency across devices while coordinating with multiple game teams.

You will collaborate with artists, designers, and engineers to meet visual targets, optimize 3D assets, and evolve our in-house graphics technologies for broad platform support.

Qualifications

  • 10+ years of experience in related fields.
  • Ability to write efficient, simple, and reliable C/C++.
  • Experience with real-time applications (60Hz+).
  • Ability to work with legacy codebases.
  • Shader programming experience (GLSL, MSL, HLSL, or equivalent).
  • Low-level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent).
  • Experience with multi-threaded systems.
  • Solid 3D math skills.
  • Demonstrated experience making high-impact architectural decisions across multiple teams or products.
  • Ability to navigate organisational ambiguity, translate product and business needs into technical direction, and drive cross-team initiatives from discovery through adoption.

Responsibilities

  • Lead cross‑team efforts to identify, prioritise, and solve problems in 3D graphics, render, run‑time performance, and memory efficiency.
  • Set architectural direction for and iteratively improve existing legacy systems that are already widely used, ensuring minimal production disruption.
  • Partner with artists, designers, engineers, and game leadership across teams to achieve visual targets while maintaining excellent run‑time performance, especially on low‑end hardware.
  • Proactively identify and drive graphics initiatives that affect multiple teams, translating ambiguous needs and company priorities into a clear technical direction and roadmap.
  • Shape and govern how cross‑team graphics proposals are evaluated, prioritised, and adopted, establishing patterns and standards that other teams rely on.
  • Communicate effectively with game teams and other stakeholders, building trust and alignment across functions, providing clarity on deep technical topics, and minimising surprises.

Skills

C/C++
Shader programming
Real-time apps
OpenGL ES 3.0
Metal
Vulkan
Multi-threading
3D math
Architectural decisions
Cross-team collaboration

Job description

We are looking for an experienced Senior Graphics Rendering Engineer to join our central tech team, which focuses on developing shared in-house graphics technologies and workflows that power our games. In this role, you will lead the technical direction of shared rendering systems, ensuring predictable performance across a variety of devices and driving solutions to graphics problems that span multiple game teams.

You'll be joining a small but highly focused and effective team. Our team's responsibility is to optimise 3D assets from DCC tools, move them through the engine, and ultimately render them on power-constrained devices. We collaborate closely with multiple game teams, ensuring that our shared graphics technology serves both creative and technical needs.

Did you know we have our own game engine? This article explains why you've probably never heard of Titan, while this more technical article is about making Brawl Stars toilet break-friendly.

What You'll Be Doing
  • Lead cross‑team efforts to identify, prioritise, and solve problems in 3D graphics, render, run‑time performance, and memory efficiency.
  • Set architectural direction for and iteratively improve existing legacy systems that are already widely used, ensuring minimal production disruption.
  • Partner with artists, designers, engineers, and game leadership across teams to achieve visual targets while maintaining excellent run‑time performance, especially on low‑end hardware.
  • Proactively identify and drive graphics initiatives that affect multiple teams, translating ambiguous needs and company priorities into a clear technical direction and roadmap.
  • Shape and govern how cross‑team graphics proposals are evaluated, prioritised, and adopted, establishing patterns and standards that other teams rely on.
  • Communicate effectively with game teams and other stakeholders, building trust and alignment across functions, providing clarity on deep technical topics, and minimising surprises.
What You Have
  • 10+ years of experience in related fields.
  • Ability to write efficient, simple, and reliable C/C++.
  • Experience with real‑time applications (60Hz+).
  • Ability to work with legacy codebases.
  • Shader programming experience (GLSL, MSL, HLSL, or equivalent).
  • Low‑level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent).
  • Experience with multi‑threaded systems.
  • Solid 3D math skills.
  • Demonstrated experience making high‑impact architectural decisions across multiple teams or products.
  • Ability to navigate organisational ambiguity, translate product and business needs into technical direction, and drive cross‑team initiatives from discovery through adoption.
  • Ability to collaborate, communicate, and support tech and game teams.
Would Be Nice if You Also Have
  • Experience with data–oriented design.
  • Experience with low‑end/power‑constrained mobile platforms or game consoles.
  • Experience with 3D engines and asset pipelines.
  • Experience with graphics analysis and profiling tools (RenderDoc, Metal Debugger, ARM Streamline, etc.).
  • A working understanding of CPU and GPU architectures.
  • Always aims for simplicity in designs and implementations, and especially avoids unnecessary complexity.
  • Motivated and results‑oriented.
  • Interest in games and graphics technologies.
Where You'll Be

This role is based in our Helsinki office.

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.

Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being,

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