Design Director: Craft Strategy & Studio Leadership

Housemarque

Helsinki

Hybrid

EUR 120,000 - 150,000

Full time

14 days+
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Job summary

Housemarque, the award-winning PlayStation studio behind Returnal and SAROS, seeks an experienced design leader to shape the future of its Design craft. You will define long-term strategy, grow leaders and ensure the team delivers genre-defining action experiences.

Working with Creative Directors and Game Directors, you will build structures, processes and capabilities, hire and develop talent, and foster collaboration across disciplines to realize ambitious creative visions.

Responsibilities

  • Define and drive long-term strategy for Housemarque’s Design craft, ensuring the discipline evolves alongside the ambitions of our games and studio.
  • Lead, coach and develop Design Leads and other senior design talent, building strong leadership capability and succession across the craft.
  • Own the growth and health of the Design organisation, including hiring, onboarding, performance, career development and retention.
  • Establish and evolve shared design principles, best practices and quality standards, creating a common language that enables designers to collaborate and make confident decisions.
  • Champion the tools, workflows and processes that enable designers to work effectively, removing unnecessary friction and continuously improving how the craft operates.
  • Partner with Creative Directors, Game Directors and Design leadership to understand the needs of our games and ensure the Design craft is equipped to realise their creative ambitions.
  • Collaborate with other craft leaders to strengthen cross-disciplinary ways of working and build a highly collaborative studio environment.
  • Represent Design in studio-level planning, balancing talent and resources across teams, projects and development phases.

Job description

Housemarque, the award-winning PlayStation studio behind Returnal and SAROS, seeks an experienced design leader to shape the future of its Design craft. You will define long-term strategy, grow leaders and ensure the team delivers genre-defining action experiences.

Working with Creative Directors and Game Directors, you will build structures, processes and capabilities, hire and develop talent, and foster collaboration across disciplines to realize ambitious creative visions.

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